2024-04-07 20:01:41 +02:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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2024-04-08 19:08:37 +02:00
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using TMPro;
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2024-04-07 20:01:41 +02:00
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using UnityEngine;
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using UnityEngine.UI;
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public class DeveloperInfoUi : MonoBehaviour
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{
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[SerializeField]
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private Developer _developer;
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[SerializeField]
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private RawImage _developerPortrait;
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[SerializeField]
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private Image _hungerImage;
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[SerializeField]
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private Image _caffeineImage;
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[SerializeField]
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private Image _toiletImage;
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[SerializeField]
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private Image _happinessImage;
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[SerializeField]
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private Gradient _statusGradient;
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2024-04-08 19:08:37 +02:00
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2024-04-09 01:17:44 +02:00
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//[SerializeField] private TextMeshProUGUI _fingerText;
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2024-04-07 20:01:41 +02:00
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void Start()
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{
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_developerPortrait.texture = _developer.GetComponentInChildren<Camera>().targetTexture;
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}
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// Update is called once per frame
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void Update()
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{
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2024-04-08 20:33:29 +02:00
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_happinessImage.color = _statusGradient.Evaluate((float)_developer.CurrentHappiness);
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2024-04-07 20:01:41 +02:00
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_caffeineImage.color = _statusGradient.Evaluate((float)_developer.CurrentCaffeination);
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_hungerImage.color = _statusGradient.Evaluate((float)_developer.CurrentHunger);
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_toiletImage.color = _statusGradient.Evaluate((float)_developer.CurrentUrgeToUrinate);
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2024-04-08 19:08:37 +02:00
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2024-04-09 01:17:44 +02:00
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//_fingerText.text = _developer.FingersLeft.ToString();
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2024-04-07 20:01:41 +02:00
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}
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}
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