152 lines
6.7 KiB
Markdown
152 lines
6.7 KiB
Markdown
|
# Grpc.Net.Client
|
||
|
|
||
|
`Grpc.Net.Client` is a gRPC client library for .NET.
|
||
|
|
||
|
## Configure gRPC client
|
||
|
|
||
|
gRPC clients are concrete client types that are [generated from `.proto` files](https://docs.microsoft.com/aspnet/core/grpc/basics#generated-c-assets). The concrete gRPC client has methods that translate to the gRPC service in the `.proto` file. For example, a service called `Greeter` generates a `GreeterClient` type with methods to call the service.
|
||
|
|
||
|
A gRPC client is created from a channel. Start by using `GrpcChannel.ForAddress` to create a channel, and then use the channel to create a gRPC client:
|
||
|
|
||
|
```csharp
|
||
|
var channel = GrpcChannel.ForAddress("https://localhost:5001");
|
||
|
var client = new Greet.GreeterClient(channel);
|
||
|
```
|
||
|
|
||
|
A channel represents a long-lived connection to a gRPC service. When a channel is created, it's configured with options related to calling a service. For example, the `HttpClient` used to make calls, the maximum send and receive message size, and logging can be specified on `GrpcChannelOptions` and used with `GrpcChannel.ForAddress`. For a complete list of options, see [client configuration options](https://docs.microsoft.com/aspnet/core/grpc/configuration#configure-client-options).
|
||
|
|
||
|
```csharp
|
||
|
var channel = GrpcChannel.ForAddress("https://localhost:5001");
|
||
|
|
||
|
var greeterClient = new Greet.GreeterClient(channel);
|
||
|
var counterClient = new Count.CounterClient(channel);
|
||
|
|
||
|
// Use clients to call gRPC services
|
||
|
```
|
||
|
|
||
|
## Make gRPC calls
|
||
|
|
||
|
A gRPC call is initiated by calling a method on the client. The gRPC client will handle message serialization and addressing the gRPC call to the correct service.
|
||
|
|
||
|
gRPC has different types of methods. How the client is used to make a gRPC call depends on the type of method called. The gRPC method types are:
|
||
|
|
||
|
* Unary
|
||
|
* Server streaming
|
||
|
* Client streaming
|
||
|
* Bi-directional streaming
|
||
|
|
||
|
### Unary call
|
||
|
|
||
|
A unary call starts with the client sending a request message. A response message is returned when the service finishes.
|
||
|
|
||
|
```csharp
|
||
|
var client = new Greet.GreeterClient(channel);
|
||
|
var response = await client.SayHelloAsync(new HelloRequest { Name = "World" });
|
||
|
|
||
|
Console.WriteLine("Greeting: " + response.Message);
|
||
|
// Greeting: Hello World
|
||
|
```
|
||
|
|
||
|
Each unary service method in the `.proto` file will result in two .NET methods on the concrete gRPC client type for calling the method: an asynchronous method and a blocking method. For example, on `GreeterClient` there are two ways of calling `SayHello`:
|
||
|
|
||
|
* `GreeterClient.SayHelloAsync` - calls `Greeter.SayHello` service asynchronously. Can be awaited.
|
||
|
* `GreeterClient.SayHello` - calls `Greeter.SayHello` service and blocks until complete. Don't use in asynchronous code.
|
||
|
|
||
|
### Server streaming call
|
||
|
|
||
|
A server streaming call starts with the client sending a request message. `ResponseStream.MoveNext()` reads messages streamed from the service. The server streaming call is complete when `ResponseStream.MoveNext()` returns `false`.
|
||
|
|
||
|
```csharp
|
||
|
var client = new Greet.GreeterClient(channel);
|
||
|
using var call = client.SayHellos(new HelloRequest { Name = "World" });
|
||
|
|
||
|
while (await call.ResponseStream.MoveNext())
|
||
|
{
|
||
|
Console.WriteLine("Greeting: " + call.ResponseStream.Current.Message);
|
||
|
// "Greeting: Hello World" is written multiple times
|
||
|
}
|
||
|
```
|
||
|
|
||
|
When using C# 8 or later, the `await foreach` syntax can be used to read messages. The `IAsyncStreamReader<T>.ReadAllAsync()` extension method reads all messages from the response stream:
|
||
|
|
||
|
```csharp
|
||
|
var client = new Greet.GreeterClient(channel);
|
||
|
using var call = client.SayHellos(new HelloRequest { Name = "World" });
|
||
|
|
||
|
await foreach (var response in call.ResponseStream.ReadAllAsync())
|
||
|
{
|
||
|
Console.WriteLine("Greeting: " + response.Message);
|
||
|
// "Greeting: Hello World" is written multiple times
|
||
|
}
|
||
|
```
|
||
|
|
||
|
### Client streaming call
|
||
|
|
||
|
A client streaming call starts *without* the client sending a message. The client can choose to send messages with `RequestStream.WriteAsync`. When the client has finished sending messages, `RequestStream.CompleteAsync()` should be called to notify the service. The call is finished when the service returns a response message.
|
||
|
|
||
|
```csharp
|
||
|
var client = new Counter.CounterClient(channel);
|
||
|
using var call = client.AccumulateCount();
|
||
|
|
||
|
for (var i = 0; i < 3; i++)
|
||
|
{
|
||
|
await call.RequestStream.WriteAsync(new CounterRequest { Count = 1 });
|
||
|
}
|
||
|
await call.RequestStream.CompleteAsync();
|
||
|
|
||
|
var response = await call;
|
||
|
Console.WriteLine($"Count: {response.Count}");
|
||
|
// Count: 3
|
||
|
```
|
||
|
|
||
|
### Bi-directional streaming call
|
||
|
|
||
|
A bi-directional streaming call starts *without* the client sending a message. The client can choose to send messages with `RequestStream.WriteAsync`. Messages streamed from the service are accessible with `ResponseStream.MoveNext()` or `ResponseStream.ReadAllAsync()`. The bi-directional streaming call is complete when the `ResponseStream` has no more messages.
|
||
|
|
||
|
```csharp
|
||
|
var client = new Echo.EchoClient(channel);
|
||
|
using var call = client.Echo();
|
||
|
|
||
|
Console.WriteLine("Starting background task to receive messages");
|
||
|
var readTask = Task.Run(async () =>
|
||
|
{
|
||
|
await foreach (var response in call.ResponseStream.ReadAllAsync())
|
||
|
{
|
||
|
Console.WriteLine(response.Message);
|
||
|
// Echo messages sent to the service
|
||
|
}
|
||
|
});
|
||
|
|
||
|
Console.WriteLine("Starting to send messages");
|
||
|
Console.WriteLine("Type a message to echo then press enter.");
|
||
|
while (true)
|
||
|
{
|
||
|
var result = Console.ReadLine();
|
||
|
if (string.IsNullOrEmpty(result))
|
||
|
{
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
await call.RequestStream.WriteAsync(new EchoMessage { Message = result });
|
||
|
}
|
||
|
|
||
|
Console.WriteLine("Disconnecting");
|
||
|
await call.RequestStream.CompleteAsync();
|
||
|
await readTask;
|
||
|
```
|
||
|
|
||
|
For best performance, and to avoid unnecessary errors in the client and service, try to complete bi-directional streaming calls gracefully. A bi-directional call completes gracefully when the server has finished reading the request stream and the client has finished reading the response stream. The preceding sample call is one example of a bi-directional call that ends gracefully. In the call, the client:
|
||
|
|
||
|
1. Starts a new bi-directional streaming call by calling `EchoClient.Echo`.
|
||
|
2. Creates a background task to read messages from the service using `ResponseStream.ReadAllAsync()`.
|
||
|
3. Sends messages to the server with `RequestStream.WriteAsync`.
|
||
|
4. Notifies the server it has finished sending messages with `RequestStream.CompleteAsync()`.
|
||
|
5. Waits until the background task has read all incoming messages.
|
||
|
|
||
|
During a bi-directional streaming call, the client and service can send messages to each other at any time. The best client logic for interacting with a bi-directional call varies depending upon the service logic.
|
||
|
|
||
|
## Links
|
||
|
|
||
|
* [Documentation](https://docs.microsoft.com/aspnet/core/grpc/client)
|
||
|
* [grpc-dotnet GitHub](https://github.com/grpc/grpc-dotnet)
|