58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
|
using UnityEngine;
|
||
|
using UnityEditor;
|
||
|
|
||
|
public class ReplaceWithPrefab : EditorWindow
|
||
|
{
|
||
|
[SerializeField] private GameObject prefab;
|
||
|
|
||
|
[MenuItem("Tools/Replace With Prefab")]
|
||
|
static void CreateReplaceWithPrefab()
|
||
|
{
|
||
|
EditorWindow.GetWindow<ReplaceWithPrefab>();
|
||
|
}
|
||
|
|
||
|
private void OnGUI()
|
||
|
{
|
||
|
prefab = (GameObject)EditorGUILayout.ObjectField("Prefab", prefab, typeof(GameObject), false);
|
||
|
|
||
|
if (GUILayout.Button("Replace"))
|
||
|
{
|
||
|
var selection = Selection.gameObjects;
|
||
|
|
||
|
for (var i = selection.Length - 1; i >= 0; --i)
|
||
|
{
|
||
|
var selected = selection[i];
|
||
|
var prefabType = PrefabUtility.GetPrefabType(prefab);
|
||
|
GameObject newObject;
|
||
|
|
||
|
if (prefabType == PrefabType.Prefab)
|
||
|
{
|
||
|
newObject = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
newObject = Instantiate(prefab);
|
||
|
newObject.name = prefab.name;
|
||
|
}
|
||
|
|
||
|
if (newObject == null)
|
||
|
{
|
||
|
Debug.LogError("Error instantiating prefab");
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
Undo.RegisterCreatedObjectUndo(newObject, "Replace With Prefabs");
|
||
|
newObject.transform.parent = selected.transform.parent;
|
||
|
newObject.transform.localPosition = selected.transform.localPosition;
|
||
|
newObject.transform.localRotation = selected.transform.localRotation;
|
||
|
newObject.transform.localScale = selected.transform.localScale;
|
||
|
newObject.transform.SetSiblingIndex(selected.transform.GetSiblingIndex());
|
||
|
Undo.DestroyObjectImmediate(selected);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
GUI.enabled = false;
|
||
|
EditorGUILayout.LabelField("Selection count: " + Selection.objects.Length);
|
||
|
}
|
||
|
}
|