71 lines
1.5 KiB
Plaintext
71 lines
1.5 KiB
Plaintext
|
Shader "UMotion Editor/Unlit Dashed Line"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_Color("Line Color (RGB) Trans (A)", color) = (0, 0, 0, 1)
|
||
|
_Thickness("Line Thikness", Range(0, 4)) = 0.9
|
||
|
_DashFrequency("Dash Frequency", Range(0, 150)) = 100
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Tags {"Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" "DisableBatching"="True" }
|
||
|
LOD 100
|
||
|
|
||
|
ZWrite Off
|
||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||
|
Cull Off
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#pragma target 3.0
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
fixed4 _Color;
|
||
|
half _Thickness;
|
||
|
half _DashFrequency;
|
||
|
|
||
|
struct vInput
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
half4 texcoord : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
struct vOutput
|
||
|
{
|
||
|
float4 pos : SV_POSITION;
|
||
|
float2 uv : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
vOutput vert(vInput i)
|
||
|
{
|
||
|
vOutput o;
|
||
|
|
||
|
o.pos = UnityObjectToClipPos(i.vertex);
|
||
|
|
||
|
o.uv = i.texcoord.xy;
|
||
|
o.uv.x *= length(float3(unity_ObjectToWorld[0].z, unity_ObjectToWorld[1].z, unity_ObjectToWorld[2].z));
|
||
|
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
fixed4 frag(vOutput i) : SV_Target
|
||
|
{
|
||
|
half2 mass = half2(sin(i.uv.x * _DashFrequency), i.uv.y);
|
||
|
|
||
|
half2 width = abs(ddx(mass)) + abs(ddy(mass));
|
||
|
half2 smoothed = smoothstep(half2(0, 0), width * _Thickness, mass.xy);
|
||
|
half alpha = max(smoothed.x, smoothed.y);
|
||
|
|
||
|
return fixed4(_Color.x, _Color.y, _Color.z, 1 - alpha);
|
||
|
}
|
||
|
|
||
|
ENDCG
|
||
|
} //Pass
|
||
|
} //SubShader
|
||
|
} //Shader
|