267 lines
11 KiB
HTML
267 lines
11 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<link rel="shortcut icon" type="image/png" href="styles/UMotionFavicon.png" />
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<title>UMotion Manual - Mirror Mapping</title>
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<link rel="stylesheet" type="text/css" href="styles/theme_styles.css" media="screen">
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<link rel="stylesheet" type="text/css" href="styles/treeview_styles.css" media="screen">
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<link rel="stylesheet" type="text/css" href="styles/element_styles.css" media="screen">
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</head>
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<body>
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<div class="header">
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<div class="headerLogo">
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<img src="styles/UMotionLogoHeader.png"></img>
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</div>
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<div class="headerBlueRight">
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<a href="https://www.soxware.com" class="headerLink">soxware.com</a>
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</div>
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</div>
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<div class="versionHeader">
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<p class="versionText">Version: <b>1.29p03</b> </p>
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</div>
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<div class="leftContent">
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<div class="leftContentInner">
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<div class="leftContentHeadline">
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UMotion Manual
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</div>
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<!-- Tree View -->
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<ol class="tree">
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<li class="file"><a href="UMotionManual.html">UMotion Manual</a></li>
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<li class="file"><a href="Introduction.html">Introduction & Tips</a></li>
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<li class="file"><a href="GettingStarted.html">Getting Started</a></li>
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<li>
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<label for="VideoTutorials"><a href="VideoTutorials.html" class="treeFolderLink">Video Tutorials</a></label> <input type="checkbox" id="VideoTutorials" />
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<ol>
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<li>
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<label for="GeneralTutorials"><a href="GeneralTutorials.html" class="treeFolderLink">General</a></label> <input type="checkbox" id="GeneralTutorials" />
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<ol>
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<li class="file"><a href="QuickStart.html">Quick Start Tutorial</a></li>
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<li class="file"><a href="Lesson1.html">1) Installation & First Steps</a></li>
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<li class="file"><a href="Lesson2.html">2) Pose Editing</a></li>
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<li class="file"><a href="Lesson3.html">3) Clip Editor</a></li>
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<li class="file"><a href="Lesson4.html">4) Curves & Rotation Modes</a></li>
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<li class="file"><a href="Lesson5.html">5) Config Mode</a></li>
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<li class="file"><a href="Lesson6.html">6) Export Animations</a></li>
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<li class="file"><a href="Lesson7.html">7) Root Motion</a></li>
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<li class="file"><a href="Lesson8.html">8) Animation Events</a></li>
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<li class="file"><a href="Lesson9.html">9) Pose Mirroring</a></li>
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</ol>
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</li>
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<li>
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<label for="ProfessionalExclusive"><a href="ProfessionalExclusive.html" class="treeFolderLink">UMotion Pro</a></label> <input type="checkbox" id="ProfessionalExclusive" />
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<ol>
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<li class="file"><a href="ProLesson1.html">1) Importing Animations</a></li>
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<li class="file"><a href="ProLesson2.html">2) Inverse Kinematics</a></li>
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<li class="file"><a href="ProLesson3.html">3) Child-Of Constraint</a></li>
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<li class="file"><a href="ProLesson4.html">4) Custom Properties</a></li>
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<li class="file"><a href="ProLesson5.html">5) IK Pinning</a></li>
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</ol>
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</li>
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<li>
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<label for="InPractice"><a href="InPractice.html" class="treeFolderLink">In Practice</a></label> <input type="checkbox" id="InPractice" />
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<ol>
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<li class="file"><a href="InPractice1.html">1) Our First Animation</a></li>
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<li class="file"><a href="InPractice2.html">2) Editing Animations</a></li>
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<li class="file"><a href="InPractice3.html">3) Customizing an animation for a RPG</a></li>
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<li class="file"><a href="InPractice4.html">4) Unity Timeline & Weighted Tangents</a></li>
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</ol>
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</li>
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<li>
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<label for="Jayanam"><a href="Jayanam.html" class="treeFolderLink">Jayanam</a></label> <input type="checkbox" id="Jayanam" />
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<ol>
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<li class="file"><a href="Jayanam1.html">UMotion Tutorial</a></li>
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</ol>
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</li>
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</ol>
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</li>
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<li class="file"><a href="HowToCreateBetterAnimations.html">How to create better animations</a></li>
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<li>
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<label for="ClipEditor"><a href="ClipEditor.html" class="treeFolderLink">Clip Editor</a></label> <input type="checkbox" id="ClipEditor" />
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<ol>
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<li>
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<label for="MenuBar"><a href="MenuBar.html" class="treeFolderLink">Menu Bar</a></label> <input type="checkbox" id="MenuBar" />
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<ol>
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<li class="file"><a href="MenuBarFile.html">File</a></li>
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<li class="file"><a href="MenuBarEdit.html">Edit</a></li>
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<li class="file"><a href="MenuBarHelp.html">Help</a></li>
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</ol>
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</li>
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<li class="file"><a href="Preferences.html">Preferences</a></li>
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<li class="file"><a href="ImportExport.html">Import / Export</a></li>
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<li class="file"><a href="FKtoIKConversion.html">FK to IK Conversion</a></li>
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<li>
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<label for="MainNavigation"><a href="MainNavigation.html" class="treeFolderLink">Main Navigation</a></label> <input type="checkbox" id="MainNavigation" />
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<ol>
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<li class="file"><a href="ProjectSettings.html">Project Settings</a></li>
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<li class="file"><a href="ClipSettings.html">Clip Settings</a></li>
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</ol>
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</li>
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<li class="file"><a href="AnimatedPropertiesList.html">Animated Properties List</a></li>
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<li class="file"><a href="RootMotion.html">Root Motion</a></li>
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<li class="file"><a href="RotationModes.html">Rotation Modes</a></li>
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<li>
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<label for="DopesheetCurves"><a href="DopesheetCurves.html" class="treeFolderLink">Dopesheet / Curves View</a></label> <input type="checkbox" id="DopesheetCurves" />
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<ol>
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<li class="file"><a href="Dopesheet.html">Dopesheet</a></li>
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<li class="file"><a href="Curves.html">Curves View</a></li>
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</ol>
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</li>
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<li class="file"><a href="Playback.html">Playback Navigation</a></li>
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<li class="file"><a href="Layers.html">Layers</a></li>
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</ol>
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</li>
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<li>
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<label for="PoseEditor"><a href="PoseEditor.html" class="treeFolderLink">Pose Editor</a></label> <input type="checkbox" checked id="PoseEditor" />
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<ol>
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<li>
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<label for="ConfigMode"><a href="ConfigMode.html" class="treeFolderLink">Config Mode</a></label> <input type="checkbox" checked id="ConfigMode" />
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<ol>
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<li>
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<label for="RigHierarchy"><a href="RigHierarchy.html" class="treeFolderLink">Rig Hierarchy</a></label> <input type="checkbox" checked id="RigHierarchy" />
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<ol>
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<li class="file"><a href="IKSetupWizard.html">IK Setup Wizard</a></li>
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<li class="file"><a href="MirrorMapping.html"><b><u>Mirror Mapping</u></b></a></li>
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</ol>
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</li>
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<li class="file"><a href="Configuration.html">Configuration</a></li>
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<li class="file"><a href="ConfigDisplay.html">Display</a></li>
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</ol>
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</li>
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<li>
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<label for="PoseMode"><a href="PoseMode.html" class="treeFolderLink">Pose Mode</a></label> <input type="checkbox" id="PoseMode" />
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<ol>
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<li class="file"><a href="Tools.html">Tools</a></li>
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<li class="file"><a href="Channels.html">Channels</a></li>
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<li class="file"><a href="Selection.html">Selection</a></li>
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<li class="file"><a href="PoseDisplay.html">Display</a></li>
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<li class="file"><a href="Animation.html">Animation</a></li>
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</ol>
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</li>
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<li>
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<label for="Constraints"><a href="Constraints.html" class="treeFolderLink">Constraint System</a></label> <input type="checkbox" id="Constraints" />
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<ol>
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<li class="file"><a href="InverseKinematics.html">Inverse Kinematics</a></li>
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<li class="file"><a href="ChildOf.html">Child-Of</a></li>
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<li class="file"><a href="CustomProperty.html">Custom Property</a></li>
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</ol>
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</li>
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<li class="file"><a href="Options.html">Options</a></li>
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<li class="file"><a href="ToolAssistant.html">Tool Assistant</a></li>
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</ol>
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</li>
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<li class="file"><a href="EditInPlayMode.html">Edit In Play Mode</a></li>
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<li class="file"><a href="UnityTimelineIntegration.html">Unity Timeline Integration</a></li>
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<li class="file"><a href="UMotionAPI.html">UMotion API</a></li>
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<li class="file"><a href="ExportingAnimationsFAQ.html">Exporting Animations FAQ</a></li>
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<li class="file"><a href="Support.html">Support / FAQ</a></li>
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<li class="file"><a href="ReleaseNotes.html">Release Notes</a></li>
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<li class="file"><a href="KnownIssues.html">Known Issues</a></li>
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<li class="file"><a href="Credits.html">Credits</a></li>
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</ol>
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</div>
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</div>
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<div class="mainContent">
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<div class="mainContentInner">
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<h1 class="headline1" id="">Mirror Mapping</h1><p class="textBlock">The mirror mapping defines which bone/transform should map to which bone/transform on the other side (e.g. "Right Hand" maps to "Left Hand). It is used by the Pose Mode features <b>Copy to Other Side</b> and <b>Mirror Editing</b>. The mirror mapping configuration dialog is opened by clicking on the <b>Mirror Mapping</b> button in the Rig Hierarchy (see above).</p><p class="textBlock">An initial mirror mapping is automatically created when a new GameObject is applied to the Pose Editor. An automatic mapping algorithm estimates the mirror mapping based on the bone/transform hierarchy. It delivers perfect results most of the time, but due to the fact that there are so many different ways a rig can be composed it is not possible that the algorithm produces 100% correct results for every model. Thus sometimes it may be necessary to correct the mapping by hand using the configuration dialog below. The automatic mapping feature can also be used via the configuration dialog shown below.</p><p class="textBlock"><b>Important:</b> When custom joints/transforms are created the mapping is not updated automatically.</p><img src="images/PoseEditorMirrorMapping.png" class="image"></img>
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<p class="imageText">Mirror Mapping - Configuration Dialog</p><p class="textBlock">The mapping is always bidirectional. That means that for example "Left Hand" maps to "Right Hand" is also applied the other way around. The mapping of humanoid bones is hard coded (thus always correct) and can't be edited.</p><table class="themeTable">
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<tr class="themeTableRow">
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<th class="themeTableHeader">Button</th>
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<th class="themeTableHeader">Description</th>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell">Auto</td>
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<td class="themeTableCell">Automatically generates the mapping for all child bones/transforms by using the automatic mapping algorithm.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell"><img src="images/PoseEditorMirrorMappingDelete.png" class="imageNoBorder"></img></td>
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<td class="themeTableCell">Deletes the mirror mapping entry.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell"><img src="images/PoseEditorMirrorMappingEdit.png" class="imageNoBorder"></img></td>
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<td class="themeTableCell">Opens a dialog window to edit the mirror mapping entry.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell">Add New</td>
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<td class="themeTableCell">Opens a dialog window to add a new mirror mapping entry.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell">Remove All</td>
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<td class="themeTableCell">Removes all mirror mapping entries.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell">Auto Configure All</td>
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<td class="themeTableCell">Automatically generates the mapping for all bones/transforms in this UMotion Project file by using the automatic mapping algorithm.</td>
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</tr>
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</table>
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<div class="mainContentFooter">
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<p class="textBlock" style="float:left">Copyright © 2017 - 2021 Soxware Interactive ALL RIGHTS RESERVED</p>
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<p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p>
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</div>
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</div>
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</div>
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</body>
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</html>
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