GameVsJam/3d Prototyp/Assets/TerribleUiController.cs

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using Utility;
public class TerribleUiController : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI _weekdayText;
[SerializeField]
private TextMeshProUGUI _dayTimeText;
[SerializeField]
private TextMeshProUGUI _progressText;
[SerializeField]
private TextMeshProUGUI _startDateText;
[SerializeField]
private TextMeshProUGUI _deadlineText;
[SerializeField]
private TextMeshProUGUI _currentDateText;
[SerializeField]
private TextMeshProUGUI _daysLeftText;
void Update()
{
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_weekdayText.text = TimeManager.Instance.CurrentDayOfWeek.GetName();
_dayTimeText.text = $"Day Time: {TimeManager.Instance.TimeOfDay:h\\:mm\\:ss}";
_progressText.text = $"Progress: {(GameManager.Instance.GameProgress * 100.0):F3}%";
_startDateText.text = $"Start Date: {TimeManager.Instance.StartDate}";
_currentDateText.text = $"Current Date: {TimeManager.Instance.CurrentDate}";
_deadlineText.text = $"Deadline: {TimeManager.Instance.Deadline}";
_daysLeftText.text = $"Days left: {TimeManager.Instance.DaysLeft}";
}
}