GameVsJam/3d Prototyp/Assets/Scripts/Data/GottfriedData.cs

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using UnityEngine;
using UnityEngine.Serialization;
namespace Data
{
[CreateAssetMenu(fileName = "GottfriedData", menuName = "DataObjects/GottfriedData", order = 0)]
public class GottfriedData : ScriptableObject
{
[FormerlySerializedAs("Say_Impossible")] public AudioClip[] VoiceSayItsImpossible;
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public AudioClip DrinkMate;
public AudioClip DrinkCoffe;
public AudioClip EatPizza;
public AudioClip Hurt;
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}
}