22 lines
561 B
C#
22 lines
561 B
C#
|
using UnityEditor;
|
||
|
using UnityEngine;
|
||
|
|
||
|
[CustomPropertyDrawer(typeof(ShowOnlyAttribute))]
|
||
|
public class ShowOnlyDrawer : PropertyDrawer
|
||
|
{
|
||
|
public override float GetPropertyHeight(SerializedProperty property,
|
||
|
GUIContent label)
|
||
|
{
|
||
|
return EditorGUI.GetPropertyHeight(property, label, true);
|
||
|
}
|
||
|
|
||
|
public override void OnGUI(Rect position,
|
||
|
SerializedProperty property,
|
||
|
GUIContent label)
|
||
|
{
|
||
|
GUI.enabled = false;
|
||
|
EditorGUI.PropertyField(position, property, label, true);
|
||
|
GUI.enabled = true;
|
||
|
}
|
||
|
}
|