GameVsJam/3d Prototyp/Assets/Scripts/DeveloperNeeds.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeveloperNeeds : MonoBehaviour
{
[SerializeField] List<GameObject> Needs = new List<GameObject>();
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// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
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public GameObject spawnNeed(string needName)
{
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GameObject spawnedNeed = null;
switch (needName)
{
case "coffee":
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spawnedNeed = Instantiate(Needs[0], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
break;
case "mate":
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spawnedNeed = Instantiate(Needs[1], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
break;
case "toilet":
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spawnedNeed = Instantiate(Needs[2], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
break;
case "money":
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spawnedNeed = Instantiate(Needs[3], new Vector3(0.0f, 1.5f, 0.0f), Needs[0].transform.rotation);
break;
default:
break;
}
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if (spawnedNeed != null)
{
spawnedNeed.transform.SetParent(transform, false);
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return spawnedNeed;
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}
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return null;
}
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}