189 lines
9.9 KiB
Plaintext
189 lines
9.9 KiB
Plaintext
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Using pre-set license
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Built from '2022.3/staging' branch; Version is '2022.3.22f1 (887be4894c44) revision 8944612'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'de' Physical Memory: 16208 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker2
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-projectPath
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C:/Users/meiko/Prototyp/3d Prototyp
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-logFile
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Logs/AssetImportWorker2.log
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-srvPort
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60359
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Successfully changed project path to: C:/Users/meiko/Prototyp/3d Prototyp
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C:/Users/meiko/Prototyp/3d Prototyp
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [16964] Host "[IP] 192.168.158.1 [Port] 0 [Flags] 2 [Guid] 2224356567 [EditorId] 2224356567 [Version] 1048832 [Id] WindowsEditor(7,meigosurface) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [16964] Host "[IP] 192.168.158.1 [Port] 0 [Flags] 2 [Guid] 2224356567 [EditorId] 2224356567 [Version] 1048832 [Id] WindowsEditor(7,meigosurface) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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[Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers.
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Refreshing native plugins compatible for Editor in 18.48 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2022.3.22f1 (887be4894c44)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/meiko/Prototyp/3d Prototyp/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: Intel(R) Iris(R) Xe Graphics (ID=0x46a8)
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Vendor: Intel
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VRAM: 8104 MB
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Driver: 31.0.101.4502
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56292
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.013987 seconds.
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- Loaded All Assemblies, in 0.819 seconds
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.504 seconds
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Domain Reload Profiling: 1322ms
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BeginReloadAssembly (236ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (79ms)
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RebuildNativeTypeToScriptingClass (20ms)
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initialDomainReloadingComplete (112ms)
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LoadAllAssembliesAndSetupDomain (369ms)
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LoadAssemblies (238ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (361ms)
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TypeCache.Refresh (354ms)
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TypeCache.ScanAssembly (317ms)
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ScanForSourceGeneratedMonoScriptInfo (4ms)
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ResolveRequiredComponents (2ms)
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FinalizeReload (505ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (393ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (17ms)
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SetLoadedEditorAssemblies (9ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (4ms)
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ProcessInitializeOnLoadAttributes (249ms)
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ProcessInitializeOnLoadMethodAttributes (114ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.173 seconds
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Refreshing native plugins compatible for Editor in 6.56 ms, found 3 plugins.
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Package Manager log level set to [2]
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.454 seconds
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Domain Reload Profiling: 2626ms
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BeginReloadAssembly (300ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (10ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (48ms)
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RebuildCommonClasses (51ms)
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RebuildNativeTypeToScriptingClass (18ms)
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initialDomainReloadingComplete (66ms)
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LoadAllAssembliesAndSetupDomain (736ms)
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LoadAssemblies (531ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (357ms)
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TypeCache.Refresh (306ms)
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TypeCache.ScanAssembly (282ms)
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ScanForSourceGeneratedMonoScriptInfo (36ms)
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ResolveRequiredComponents (11ms)
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FinalizeReload (1455ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1101ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (17ms)
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SetLoadedEditorAssemblies (7ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (105ms)
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ProcessInitializeOnLoadAttributes (895ms)
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ProcessInitializeOnLoadMethodAttributes (63ms)
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AfterProcessingInitializeOnLoad (13ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (17ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
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Refreshing native plugins compatible for Editor in 7.33 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 3095 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 32 unused Assets / (57.0 KB). Loaded Objects now: 3556.
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Memory consumption went from 121.4 MB to 121.4 MB.
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Total: 5.238100 ms (FindLiveObjects: 0.480900 ms CreateObjectMapping: 0.194800 ms MarkObjects: 4.256500 ms DeleteObjects: 0.302300 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
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custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
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custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
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custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
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custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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TcpMessagingSession - receive error: operation aborted. errorcode: 995, details: Der E/A-Vorgang wurde wegen eines Threadendes oder einer Anwendungsanforderung abgebrochen.
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0
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