11 lines
328 B
C#
11 lines
328 B
C#
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Data
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{
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[CreateAssetMenu(fileName = "GottfriedData", menuName = "DataObjects/GottfriedData", order = 0)]
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public class GottfriedData : ScriptableObject
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{
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[FormerlySerializedAs("Say_Impossible")] public AudioClip[] VoiceSayItsImpossible;
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}
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}
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