2024-04-07 14:17:09 +02:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraScript : MonoBehaviour
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{
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[SerializeField]
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private Character _character;
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[SerializeField]
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private Camera _camera;
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public float Distance = 5.0f;
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2024-04-08 19:08:37 +02:00
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public float Angle = 45.0f;
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2024-04-07 14:17:09 +02:00
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void Start()
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{
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Vector4 position = new Vector4(0, 0, -Distance, 1.0f);
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2024-04-08 19:08:37 +02:00
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Quaternion rotation = Quaternion.Euler(Angle, 0, 0);
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Matrix4x4 mat = Matrix4x4.Rotate(rotation);
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2024-04-07 14:17:09 +02:00
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_camera.transform.localPosition = mat * position;
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2024-04-08 19:08:37 +02:00
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_camera.transform.localRotation = rotation;
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2024-04-07 14:17:09 +02:00
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transform.position = _character.transform.position;
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}
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// Update is called once per frame
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void Update()
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{
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transform.position = _character.transform.position;
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}
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private void OnValidate()
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{
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Start();
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}
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}
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