283 lines
12 KiB
HTML
283 lines
12 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<link rel="shortcut icon" type="image/png" href="styles/UMotionFavicon.png" />
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<title>UMotion Manual - Main Navigation</title>
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<link rel="stylesheet" type="text/css" href="styles/theme_styles.css" media="screen">
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<link rel="stylesheet" type="text/css" href="styles/treeview_styles.css" media="screen">
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<link rel="stylesheet" type="text/css" href="styles/element_styles.css" media="screen">
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</head>
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<body>
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<div class="header">
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<div class="headerLogo">
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<img src="styles/UMotionLogoHeader.png"></img>
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</div>
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<div class="headerBlueRight">
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<a href="https://www.soxware.com" class="headerLink">soxware.com</a>
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</div>
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</div>
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<div class="versionHeader">
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<p class="versionText">Version: <b>1.29p03</b> </p>
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</div>
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<div class="leftContent">
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<div class="leftContentInner">
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<div class="leftContentHeadline">
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UMotion Manual
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</div>
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<!-- Tree View -->
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<ol class="tree">
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<li class="file"><a href="UMotionManual.html">UMotion Manual</a></li>
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<li class="file"><a href="Introduction.html">Introduction & Tips</a></li>
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<li class="file"><a href="GettingStarted.html">Getting Started</a></li>
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<li>
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<label for="VideoTutorials"><a href="VideoTutorials.html" class="treeFolderLink">Video Tutorials</a></label> <input type="checkbox" id="VideoTutorials" />
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<ol>
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<li>
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<label for="GeneralTutorials"><a href="GeneralTutorials.html" class="treeFolderLink">General</a></label> <input type="checkbox" id="GeneralTutorials" />
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<ol>
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<li class="file"><a href="QuickStart.html">Quick Start Tutorial</a></li>
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<li class="file"><a href="Lesson1.html">1) Installation & First Steps</a></li>
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<li class="file"><a href="Lesson2.html">2) Pose Editing</a></li>
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<li class="file"><a href="Lesson3.html">3) Clip Editor</a></li>
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<li class="file"><a href="Lesson4.html">4) Curves & Rotation Modes</a></li>
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<li class="file"><a href="Lesson5.html">5) Config Mode</a></li>
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<li class="file"><a href="Lesson6.html">6) Export Animations</a></li>
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<li class="file"><a href="Lesson7.html">7) Root Motion</a></li>
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<li class="file"><a href="Lesson8.html">8) Animation Events</a></li>
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<li class="file"><a href="Lesson9.html">9) Pose Mirroring</a></li>
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</ol>
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</li>
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<li>
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<label for="ProfessionalExclusive"><a href="ProfessionalExclusive.html" class="treeFolderLink">UMotion Pro</a></label> <input type="checkbox" id="ProfessionalExclusive" />
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<ol>
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<li class="file"><a href="ProLesson1.html">1) Importing Animations</a></li>
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<li class="file"><a href="ProLesson2.html">2) Inverse Kinematics</a></li>
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<li class="file"><a href="ProLesson3.html">3) Child-Of Constraint</a></li>
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<li class="file"><a href="ProLesson4.html">4) Custom Properties</a></li>
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<li class="file"><a href="ProLesson5.html">5) IK Pinning</a></li>
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</ol>
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</li>
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<li>
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<label for="InPractice"><a href="InPractice.html" class="treeFolderLink">In Practice</a></label> <input type="checkbox" id="InPractice" />
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<ol>
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<li class="file"><a href="InPractice1.html">1) Our First Animation</a></li>
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<li class="file"><a href="InPractice2.html">2) Editing Animations</a></li>
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<li class="file"><a href="InPractice3.html">3) Customizing an animation for a RPG</a></li>
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<li class="file"><a href="InPractice4.html">4) Unity Timeline & Weighted Tangents</a></li>
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</ol>
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</li>
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<li>
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<label for="Jayanam"><a href="Jayanam.html" class="treeFolderLink">Jayanam</a></label> <input type="checkbox" id="Jayanam" />
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<ol>
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<li class="file"><a href="Jayanam1.html">UMotion Tutorial</a></li>
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</ol>
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</li>
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</ol>
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</li>
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<li class="file"><a href="HowToCreateBetterAnimations.html">How to create better animations</a></li>
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<li>
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<label for="ClipEditor"><a href="ClipEditor.html" class="treeFolderLink">Clip Editor</a></label> <input type="checkbox" checked id="ClipEditor" />
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<ol>
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<li>
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<label for="MenuBar"><a href="MenuBar.html" class="treeFolderLink">Menu Bar</a></label> <input type="checkbox" id="MenuBar" />
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<ol>
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<li class="file"><a href="MenuBarFile.html">File</a></li>
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<li class="file"><a href="MenuBarEdit.html">Edit</a></li>
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<li class="file"><a href="MenuBarHelp.html">Help</a></li>
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</ol>
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</li>
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<li class="file"><a href="Preferences.html">Preferences</a></li>
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<li class="file"><a href="ImportExport.html">Import / Export</a></li>
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<li class="file"><a href="FKtoIKConversion.html">FK to IK Conversion</a></li>
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<li>
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<label for="MainNavigation"><a href="MainNavigation.html" class="treeFolderLink"><b><u>Main Navigation</u></b></a></label> <input type="checkbox" checked id="MainNavigation" />
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<ol>
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<li class="file"><a href="ProjectSettings.html">Project Settings</a></li>
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<li class="file"><a href="ClipSettings.html">Clip Settings</a></li>
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</ol>
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</li>
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<li class="file"><a href="AnimatedPropertiesList.html">Animated Properties List</a></li>
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<li class="file"><a href="RootMotion.html">Root Motion</a></li>
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<li class="file"><a href="RotationModes.html">Rotation Modes</a></li>
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<li>
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<label for="DopesheetCurves"><a href="DopesheetCurves.html" class="treeFolderLink">Dopesheet / Curves View</a></label> <input type="checkbox" id="DopesheetCurves" />
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<ol>
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<li class="file"><a href="Dopesheet.html">Dopesheet</a></li>
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<li class="file"><a href="Curves.html">Curves View</a></li>
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</ol>
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</li>
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<li class="file"><a href="Playback.html">Playback Navigation</a></li>
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<li class="file"><a href="Layers.html">Layers</a></li>
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</ol>
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</li>
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<li>
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<label for="PoseEditor"><a href="PoseEditor.html" class="treeFolderLink">Pose Editor</a></label> <input type="checkbox" id="PoseEditor" />
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<ol>
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<li>
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<label for="ConfigMode"><a href="ConfigMode.html" class="treeFolderLink">Config Mode</a></label> <input type="checkbox" id="ConfigMode" />
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<ol>
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<li>
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<label for="RigHierarchy"><a href="RigHierarchy.html" class="treeFolderLink">Rig Hierarchy</a></label> <input type="checkbox" id="RigHierarchy" />
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<ol>
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<li class="file"><a href="IKSetupWizard.html">IK Setup Wizard</a></li>
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<li class="file"><a href="MirrorMapping.html">Mirror Mapping</a></li>
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</ol>
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</li>
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<li class="file"><a href="Configuration.html">Configuration</a></li>
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<li class="file"><a href="ConfigDisplay.html">Display</a></li>
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</ol>
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</li>
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<li>
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<label for="PoseMode"><a href="PoseMode.html" class="treeFolderLink">Pose Mode</a></label> <input type="checkbox" id="PoseMode" />
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<ol>
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<li class="file"><a href="Tools.html">Tools</a></li>
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<li class="file"><a href="Channels.html">Channels</a></li>
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<li class="file"><a href="Selection.html">Selection</a></li>
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<li class="file"><a href="PoseDisplay.html">Display</a></li>
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<li class="file"><a href="Animation.html">Animation</a></li>
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</ol>
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</li>
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<li>
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<label for="Constraints"><a href="Constraints.html" class="treeFolderLink">Constraint System</a></label> <input type="checkbox" id="Constraints" />
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<ol>
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<li class="file"><a href="InverseKinematics.html">Inverse Kinematics</a></li>
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<li class="file"><a href="ChildOf.html">Child-Of</a></li>
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<li class="file"><a href="CustomProperty.html">Custom Property</a></li>
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</ol>
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</li>
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<li class="file"><a href="Options.html">Options</a></li>
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<li class="file"><a href="ToolAssistant.html">Tool Assistant</a></li>
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</ol>
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</li>
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<li class="file"><a href="EditInPlayMode.html">Edit In Play Mode</a></li>
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<li class="file"><a href="UnityTimelineIntegration.html">Unity Timeline Integration</a></li>
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<li class="file"><a href="UMotionAPI.html">UMotion API</a></li>
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<li class="file"><a href="ExportingAnimationsFAQ.html">Exporting Animations FAQ</a></li>
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<li class="file"><a href="Support.html">Support / FAQ</a></li>
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<li class="file"><a href="ReleaseNotes.html">Release Notes</a></li>
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<li class="file"><a href="KnownIssues.html">Known Issues</a></li>
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<li class="file"><a href="Credits.html">Credits</a></li>
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</ol>
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</div>
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</div>
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<div class="mainContent">
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<div class="mainContentInner">
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<h1 class="headline1" id="">Main Navigation</h1><p class="textBlock">The Main Navigation is located at the top left of the Clip Editor.</p><img src="images/ClipEditorMainNavigation.png" class="image"></img>
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<p class="imageText">Clip Editor - Main Navigation</p><table class="themeTable">
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<tr class="themeTableRow">
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<th class="themeTableHeader">UI Element</th>
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<th class="themeTableHeader">Description</th>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell"><img src="images/ClipEditorPopup.png"></img></td>
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<td class="themeTableCell">With the popup field a clip can be selected. The selected clip will be loaded and can be edited in the <b>Dopesheet</b> and <b>Curves View</b>.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell"><img src="images/ClipEditorInputField.png"></img></td>
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<td class="themeTableCell">Through the input field next to the popup field the current frame cursor position can be changed.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell"><img src="images/ClipEditorSettingsButton.png"></img></td>
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<td class="themeTableCell">Opens the <a href="ProjectSettings.html" class="link">Project Settings</a> and <a href="ClipSettings.html" class="link">Clip Settings</a>.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell"><img src="images/ClipEditorAddClipButton.png"></img></td>
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<td class="themeTableCell">Adds a new clip to the project. A dialog window will appear where the name for the new clip can be entered.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell"><img src="images/ClipEditorDuplicateClipButton.png"></img></td>
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<td class="themeTableCell">Duplicates the current clip. A dialog window will appear where the name for the duplicated clip can be entered.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell"><img src="images/ClipEditorDeleteClip.png"></img></td>
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<td class="themeTableCell">Deletes the current clip. If this is the only clip in the project a new empty clip will automatically be created.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell"><img src="images/ClipEditorDeleteAllClips.png"></img></td>
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<td class="themeTableCell">Deletes all clips from the project. A new empty clip will automatically be created.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell"><img src="images/ClipEditorAddEvent.png"></img></td>
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<td class="themeTableCell">Adds a new animation event at the current selected frame. An animation event is triggered every time the animation playback (in game) passes the frame in which the animation event is set. This sends a call to the function(s) that have been attached to the animation event. Animation events are useful e.g. to play foot step sounds every time the foot reaches the ground.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell"><img src="images/ClipEditorPrevKeyFrame.png"></img></td>
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<td class="themeTableCell">Jumps to the previous frame where at least one key exists.</td>
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</tr>
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<tr class="themeTableRow">
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<td class="themeTableCell"><img src="images/ClipEditorNextKeyFramey.png"></img></td>
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<td class="themeTableCell">Jumps to the next frame where at least one key exists.</td>
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</tr>
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</table>
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<div class="mainContentFooter">
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<p class="textBlock" style="float:left">Copyright © 2017 - 2021 Soxware Interactive ALL RIGHTS RESERVED</p>
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<p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p>
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</div>
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</div>
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</div>
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</body>
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</html>
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