GameVsJam/3d Prototyp/Assets/UMotionEditor/InternalResources/Materials/PlaneMaterial.mat

139 lines
3.0 KiB
Plaintext
Raw Normal View History

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: PlaneMaterial
m_Shader: {fileID: 4800000, guid: ffd3c4e17a9e1d54ba9f7ca169a4b98f, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: 2000
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BumpMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailNormalMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ParallaxMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _OcclusionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _EmissionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailMask
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailAlbedoMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _MetallicGlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _SrcBlend
second: 1
data:
first:
name: _DstBlend
second: 0
data:
first:
name: _Cutoff
second: 0.5
data:
first:
name: _Parallax
second: 0.02
data:
first:
name: _ZWrite
second: 1
data:
first:
name: _Glossiness
second: 0.5
data:
first:
name: _BumpScale
second: 1
data:
first:
name: _OcclusionStrength
second: 1
data:
first:
name: _DetailNormalMapScale
second: 1
data:
first:
name: _UVSec
second: 0
data:
first:
name: _Mode
second: 0
data:
first:
name: _Metallic
second: 0
m_Colors:
data:
first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}
data:
first:
name: _Color
second: {r: 0.8, g: 0.8, b: 0.8, a: 1}