GameVsJam/3d Prototyp/Assets/UMotionEditor/Manual/Playback.html

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UMotion Manual
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<h1 class="headline1" id="">Playback Navigation</h1><p class="textBlock">The <b>Playback Navigation Area</b> is located at the bottom right of the Clip Editor. It can be used to play and preview the current animation clip. All of these settings have no influence on the exported animation clips and are only for preview purpose.</p><img src="images/ClipEditorPlayback.png" class="image"></img>
<p class="imageText">Playback Navigation Area</p><table class="themeTable">
<tr class="themeTableRow">
<th class="themeTableHeader">UI Element</th>
<th class="themeTableHeader">Description</th>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell"><img src="images/ClipEditorPlaybackStart.png"></img></td>
<td class="themeTableCell">Defines the frame at which playback should start. Can also be adjusted by moving the first white arrow in the Time Ruler (see <a href="DopesheetCurves.html#TimeRuler" class="link">Time Ruler</a>).</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell"><img src="images/ClipEditorPlaybackEnd.png"></img></td>
<td class="themeTableCell">Defines the frame at which playback should end. Can also be adjusted by moving the last white arrow in the Time Ruler (see <a href="DopesheetCurves.html#TimeRuler" class="link">Time Ruler</a>).</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell"><img src="images/ClipEditorPlaybackSpeed.png"></img></td>
<td class="themeTableCell">Defines the speed at which playback should be playing (x0.1 - x5.0). The value can be adjusted by <span class="keyboardKey">left clicking</span> at the field and dragging the mouse left or right.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell"><img src="images/ClipEditorPlaybackFromBeginning.png"></img></td>
<td class="themeTableCell">When enabled playback always starts from the beginning of the clip, when disabled playback starts from the current frame cursor position.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell"><img src="images/ClipEditorPlaybackStopReturnToStart.png"></img></td>
<td class="themeTableCell">When enabled, stopping playback returns the frame cursor to the position where the playback started. When disabled, playback stops at the current frame cursor position.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell"><img src="images/ClipEditorPlaybackLoop.png"></img></td>
<td class="themeTableCell">Enables or disables looping of the playback. Note that this is independent of the <b>Loop Clip</b> setting in the <a href="ClipSettings.html" class="link">Clip Settings</a>. When enabled, the animation preview will also loop when the frame cursor is manually dragged past the last key frame. This changes the way how the tangents of the first and last key of curves are calculated that use the <a href="DopesheetCurves.html" class="link">auto/clamped auto tangent mode</a> in such a way that they loop seamlessly. </td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell"><img src="images/ClipEditorPlaybackRootMotion.png"></img></td>
<td class="themeTableCell">When enabled, the root motion of the animated character is not reset once the playback reaches the end and loops to the first frame. If root motion is not enabled in the current animation clip, this setting has no effect (see <a href="RootMotion.html" class="link">Root Motion</a>).</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell"><img src="images/ClipEditorPlaybackSeekStart.png"></img></td>
<td class="themeTableCell">Sets the frame cursor to frame 0.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell"><img src="images/ClipEditorPlaybackPrev.png"></img></td>
<td class="themeTableCell">Decrements the frame cursor by 1.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell"><img src="images/ClipEditorPlaybackPlayBackwards.png"></img></td>
<td class="themeTableCell">Starts/Stops playing the clip backwards. During playback, the Clip Editor and the Pose Editor are set to read only mode.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell"><img src="images/ClipEditorPlaybackPlayForward.png"></img></td>
<td class="themeTableCell">Starts/Stops playing the clip forward. During playback, the Clip Editor and the Pose Editor are set to read only mode.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell"><img src="images/ClipEditorPlaybackNext.png"></img></td>
<td class="themeTableCell">Increments the frame cursor by 1.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell"><img src="images/ClipEditorPlaybackSeekEnd.png"></img></td>
<td class="themeTableCell">Sets the frame cursor to the last frame of the animation clip.</td>
</tr>
</table>
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<p class="textBlock" style="float:left">Copyright © 2017 - 2021 Soxware Interactive ALL RIGHTS RESERVED</p>
<p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p>
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