GameVsJam/3d Prototyp/Assets/UMotionEditor/Manual/MenuBarFile.html

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<title>UMotion Manual - File</title>
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<div class="header">
<div class="headerLogo">
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<div class="headerBlueRight">
<a href="https://www.soxware.com" class="headerLink">soxware.com</a>
</div>
</div>
<div class="versionHeader">
<p class="versionText">Version: <b>1.29p03</b> </p>
</div>
<div class="leftContent">
<div class="leftContentInner">
<div class="leftContentHeadline">
UMotion Manual
</div>
<!-- Tree View -->
<ol class="tree">
<li class="file"><a href="UMotionManual.html">UMotion Manual</a></li>
<li class="file"><a href="Introduction.html">Introduction & Tips</a></li>
<li class="file"><a href="GettingStarted.html">Getting Started</a></li>
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<label for="VideoTutorials"><a href="VideoTutorials.html" class="treeFolderLink">Video Tutorials</a></label> <input type="checkbox" id="VideoTutorials" />
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<label for="GeneralTutorials"><a href="GeneralTutorials.html" class="treeFolderLink">General</a></label> <input type="checkbox" id="GeneralTutorials" />
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<li class="file"><a href="QuickStart.html">Quick Start Tutorial</a></li>
<li class="file"><a href="Lesson1.html">1) Installation & First Steps</a></li>
<li class="file"><a href="Lesson2.html">2) Pose Editing</a></li>
<li class="file"><a href="Lesson3.html">3) Clip Editor</a></li>
<li class="file"><a href="Lesson4.html">4) Curves & Rotation Modes</a></li>
<li class="file"><a href="Lesson5.html">5) Config Mode</a></li>
<li class="file"><a href="Lesson6.html">6) Export Animations</a></li>
<li class="file"><a href="Lesson7.html">7) Root Motion</a></li>
<li class="file"><a href="Lesson8.html">8) Animation Events</a></li>
<li class="file"><a href="Lesson9.html">9) Pose Mirroring</a></li>
</ol>
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<label for="ProfessionalExclusive"><a href="ProfessionalExclusive.html" class="treeFolderLink">UMotion Pro</a></label> <input type="checkbox" id="ProfessionalExclusive" />
<ol>
<li class="file"><a href="ProLesson1.html">1) Importing Animations</a></li>
<li class="file"><a href="ProLesson2.html">2) Inverse Kinematics</a></li>
<li class="file"><a href="ProLesson3.html">3) Child-Of Constraint</a></li>
<li class="file"><a href="ProLesson4.html">4) Custom Properties</a></li>
<li class="file"><a href="ProLesson5.html">5) IK Pinning</a></li>
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<label for="InPractice"><a href="InPractice.html" class="treeFolderLink">In Practice</a></label> <input type="checkbox" id="InPractice" />
<ol>
<li class="file"><a href="InPractice1.html">1) Our First Animation</a></li>
<li class="file"><a href="InPractice2.html">2) Editing Animations</a></li>
<li class="file"><a href="InPractice3.html">3) Customizing an animation for a RPG</a></li>
<li class="file"><a href="InPractice4.html">4) Unity Timeline & Weighted Tangents</a></li>
</ol>
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<li>
<label for="Jayanam"><a href="Jayanam.html" class="treeFolderLink">Jayanam</a></label> <input type="checkbox" id="Jayanam" />
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<li class="file"><a href="Jayanam1.html">UMotion Tutorial</a></li>
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</ol>
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<li class="file"><a href="HowToCreateBetterAnimations.html">How to create better animations</a></li>
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<label for="ClipEditor"><a href="ClipEditor.html" class="treeFolderLink">Clip Editor</a></label> <input type="checkbox" checked id="ClipEditor" />
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<label for="MenuBar"><a href="MenuBar.html" class="treeFolderLink">Menu Bar</a></label> <input type="checkbox" checked id="MenuBar" />
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<li class="file"><a href="MenuBarFile.html"><b><u>File</u></b></a></li>
<li class="file"><a href="MenuBarEdit.html">Edit</a></li>
<li class="file"><a href="MenuBarHelp.html">Help</a></li>
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<li class="file"><a href="Preferences.html">Preferences</a></li>
<li class="file"><a href="ImportExport.html">Import / Export</a></li>
<li class="file"><a href="FKtoIKConversion.html">FK to IK Conversion</a></li>
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<label for="MainNavigation"><a href="MainNavigation.html" class="treeFolderLink">Main Navigation</a></label> <input type="checkbox" id="MainNavigation" />
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<li class="file"><a href="ProjectSettings.html">Project Settings</a></li>
<li class="file"><a href="ClipSettings.html">Clip Settings</a></li>
</ol>
</li>
<li class="file"><a href="AnimatedPropertiesList.html">Animated Properties List</a></li>
<li class="file"><a href="RootMotion.html">Root Motion</a></li>
<li class="file"><a href="RotationModes.html">Rotation Modes</a></li>
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<label for="DopesheetCurves"><a href="DopesheetCurves.html" class="treeFolderLink">Dopesheet / Curves View</a></label> <input type="checkbox" id="DopesheetCurves" />
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<li class="file"><a href="Dopesheet.html">Dopesheet</a></li>
<li class="file"><a href="Curves.html">Curves View</a></li>
</ol>
</li>
<li class="file"><a href="Playback.html">Playback Navigation</a></li>
<li class="file"><a href="Layers.html">Layers</a></li>
</ol>
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<label for="PoseEditor"><a href="PoseEditor.html" class="treeFolderLink">Pose Editor</a></label> <input type="checkbox" id="PoseEditor" />
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<label for="ConfigMode"><a href="ConfigMode.html" class="treeFolderLink">Config Mode</a></label> <input type="checkbox" id="ConfigMode" />
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<label for="RigHierarchy"><a href="RigHierarchy.html" class="treeFolderLink">Rig Hierarchy</a></label> <input type="checkbox" id="RigHierarchy" />
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<li class="file"><a href="IKSetupWizard.html">IK Setup Wizard</a></li>
<li class="file"><a href="MirrorMapping.html">Mirror Mapping</a></li>
</ol>
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<li class="file"><a href="Configuration.html">Configuration</a></li>
<li class="file"><a href="ConfigDisplay.html">Display</a></li>
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<li>
<label for="PoseMode"><a href="PoseMode.html" class="treeFolderLink">Pose Mode</a></label> <input type="checkbox" id="PoseMode" />
<ol>
<li class="file"><a href="Tools.html">Tools</a></li>
<li class="file"><a href="Channels.html">Channels</a></li>
<li class="file"><a href="Selection.html">Selection</a></li>
<li class="file"><a href="PoseDisplay.html">Display</a></li>
<li class="file"><a href="Animation.html">Animation</a></li>
</ol>
</li>
<li>
<label for="Constraints"><a href="Constraints.html" class="treeFolderLink">Constraint System</a></label> <input type="checkbox" id="Constraints" />
<ol>
<li class="file"><a href="InverseKinematics.html">Inverse Kinematics</a></li>
<li class="file"><a href="ChildOf.html">Child-Of</a></li>
<li class="file"><a href="CustomProperty.html">Custom Property</a></li>
</ol>
</li>
<li class="file"><a href="Options.html">Options</a></li>
<li class="file"><a href="ToolAssistant.html">Tool Assistant</a></li>
</ol>
</li>
<li class="file"><a href="EditInPlayMode.html">Edit In Play Mode</a></li>
<li class="file"><a href="UnityTimelineIntegration.html">Unity Timeline Integration</a></li>
<li class="file"><a href="UMotionAPI.html">UMotion API</a></li>
<li class="file"><a href="ExportingAnimationsFAQ.html">Exporting Animations FAQ</a></li>
<li class="file"><a href="Support.html">Support / FAQ</a></li>
<li class="file"><a href="ReleaseNotes.html">Release Notes</a></li>
<li class="file"><a href="KnownIssues.html">Known Issues</a></li>
<li class="file"><a href="Credits.html">Credits</a></li>
</ol>
</div>
</div>
<div class="mainContent">
<div class="mainContentInner">
<h1 class="headline1" id="">File</h1><img src="images/ClipEditorMenuBarFile.png" class="image"></img>
<p class="imageText">Menu Bar - File</p><table class="themeTable">
<tr class="themeTableRow">
<th class="themeTableHeader">Menu Item</th>
<th class="themeTableHeader">Description</th>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell" style="white-space: nowrap;">New Project / Humanoid</td>
<td class="themeTableCell">Creates a new project for animating GameObjects of type <b>Humanoid</b>. Humanoid animations use Unity's retargeting system thus making it possible to share the same animation between every humanoid character. As the name implies this animation type can only be used for bipedal characters.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell" style="white-space: nowrap;">New Project / Generic</td>
<td class="themeTableCell">Creates a new project for animating GameObjects of type <b>Generic</b>. Generic animations can be used for every type of animation whether being a monster, human, fish or a solid object. Animations can't be retargeted and can thus not be shared between different models.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell" style="white-space: nowrap;">New Project / Generic (Legacy)</td>
<td class="themeTableCell">Creates a new project for animating GameObjects of type <b>Legacy</b>. Legacy animations are like Generic animations but use <a href="https://docs.unity3d.com/Manual/class-Animation.html" class="link">Unity's legacy animation system</a>. It is recommended not to use legacy animations as they may become deprecated by Unity over time.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell" style="white-space: nowrap;">Open Project</td>
<td class="themeTableCell">Opens a UMotion project file. A currently opened project will be closed.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell" style="white-space: nowrap;">Close Project</td>
<td class="themeTableCell">Closes the currently opened project. Projects are saved every time the Unity project is saved independently if the project is currently opened in UMotion or not.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell" style="white-space: nowrap;">Recently Opened Projects</td>
<td class="themeTableCell">A list of the latest 10 projects that have been recently opened. The list is stored per Unity project. Click on any of the projects to open them. This is faster than navigating to them using the file dialog.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell" style="white-space: nowrap;">Restore Project From Backup</td>
<td class="themeTableCell">A list of all UMotion project backups the automatic backup system has created. Click on a backup to restore it. The automatic backup system is enabled by default. It automatically creates backups of UMotion projects in a defined interval (see <a href="Preferences.html" class="link">Preferences</a>).</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell" style="white-space: nowrap;">Import Clips</td>
<td class="themeTableCell">Opens an import dialog window to import existing animations into the UMotion project (see <a href="ImportExport.html" class="link">Import / Export</a>).</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell" style="white-space: nowrap;">Export Current Clip</td>
<td class="themeTableCell">Exports only the currently opened clip into the export directory (see <a href="ImportExport.html" class="link">Import / Export</a>).</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell" style="white-space: nowrap;">Export All Clips</td>
<td class="themeTableCell">Exports all clips of the opened project into the export directory (see <a href="ImportExport.html" class="link">Import / Export</a>).</td>
</tr>
</table><h2 class="headline2" id="">New Project</h2><p class="textBlock">UMotion projects are stored as *.asset files. As other editor extensions may use the same file extension to store data it is recommended to choose an appropriate name to indicate that the file is related to UMotion. UMotion *.asset files are automatically tagged as "UMotion Project".</p><img src="images/NewProjectDialog.png" class="image"></img>
<p class="imageText">New Project File Dialog</p>
<div class="mainContentFooter">
<p class="textBlock" style="float:left">Copyright © 2017 - 2021 Soxware Interactive ALL RIGHTS RESERVED</p>
<p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p>
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