GameVsJam/3d Prototyp/Assets/Scripts/Interaction/Copier.cs

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using UnityEngine;
namespace Interaction
{
public class Copier : MonoBehaviour
{
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public AudioSource _audioSource;
public AudioClip _deny;
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public void Copy()
{
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if (!_audioSource.isPlaying)
_audioSource.Play();
else
_audioSource.PlayOneShot(_deny);
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}
}
}