18 lines
470 B
C#
18 lines
470 B
C#
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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namespace Interaction
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{
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public class GiveItemInteractible : Interactible
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{
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[SerializeField] private Developer _developer;
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/// <summary>
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/// Der Entwickler an den das Item übergeben wird.
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/// </summary>
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public Developer Developer => _developer;
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public override bool IsBlocked() => !GameManager.Instance.Player.CarriesItem;
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}
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}
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