GameVsJam/3d Prototyp/Assets/Confetti FX/Readme.txt

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2024-04-05 16:14:51 +02:00
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Confetti FX by Archanor VFX
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Effect prefabs can simply be dragged and dropped into the scene to view them. Launch the scene and they'll play automatically.
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URP Upgrade
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Find the 'Confetti FX/Upgrade' folder, doubleclick the URP Upgrade package and import it.
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2D Prefabs Explained
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The 2D prefabs use a spritesheet with 16 different confetti shapes. Colors can be changed easily near the top of the Particle System settings.
The shapes will be picked at random, but you can also change this in the Texture Sheet Animation settings.
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3D Prefabs Explained
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The 3D prefabs use the Standard Shader, which means the color settings in the particle system won't work.
If you want to combine colors, there are 7 colors which you can "nest" on eachother, similar to the "Mix" prefabs.
If you for example want to combine <Effectname>Blue and <Effectname>Yellow, you can do this:
1. Drop <Effectname>Blue into the scene
2. Drop <Effectname>Yellow on <Effectname>Blue
3. When you select <Effectname>Blue and press the Simulate button in the Scene window, you should see both effects play
If you were to customize your emitter a lot and decide on adding several colors,
you can duplicate it and drag a different material on it from the "Confetti FX\Materials\3D Materials"-folder.
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Made by Kenneth "Archanor" Foldal Moe
Twitter: @archanor
Support: archanor.work@gmail.com