Compare commits
3 Commits
626b31a3ce
...
main
Author | SHA1 | Date |
---|---|---|
Gottfried Wilhelm Leibniz | 6a9c90ef4b | |
Gottfried Wilhelm Leibniz | 07672d3463 | |
Gottfried Wilhelm Leibniz | 64d18102be |
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@ -0,0 +1,12 @@
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using DataAccess.Models;
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namespace DataAccess.Data;
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public interface IUserData
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{
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Task<IEnumerable<UserModel>> GetUsers();
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Task<UserModel?> GetUser(int id);
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Task InsertUser(UserModel user);
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Task UpdateUser(UserModel user);
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Task DeleteUser(int id);
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}
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@ -0,0 +1,43 @@
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using DataAccess.DbAccess;
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using DataAccess.Models;
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namespace DataAccess.Data;
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public class UserData : IUserData
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{
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private readonly ISqlDataAccess _db;
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public UserData(ISqlDataAccess db)
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{
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_db = db;
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}
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public Task<IEnumerable<UserModel>> GetUsers()
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{
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return _db.LoadData<UserModel, dynamic>("dbo.spUser_GetAll", new { });
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}
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public async Task<UserModel?> GetUser(int id)
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{
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IEnumerable<UserModel> results = await _db.LoadData<UserModel, dynamic>(
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"dbo.spUser_Get",
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new { Id = id });
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return results.FirstOrDefault();
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}
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public Task InsertUser(UserModel user)
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{
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return _db.SaveData("dbo.spUser_Insert", new { user.FirstName, user.LastName });
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}
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public Task UpdateUser(UserModel user)
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{
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return _db.SaveData("dbo.spUser_Update", user);
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}
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public Task DeleteUser(int id)
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{
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return _db.SaveData("dbo.spUser_Delete", new { Id = id });
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}
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}
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@ -0,0 +1,15 @@
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<Project Sdk="Microsoft.NET.Sdk">
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||||
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Dapper" Version="2.0.123" />
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<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="6.0.0" />
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<PackageReference Include="System.Data.SqlClient" Version="4.8.3" />
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</ItemGroup>
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</Project>
|
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@ -0,0 +1,33 @@
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namespace DataAccess.DbAccess;
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/// <summary>
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/// Stellt Methoden zur Ausführung von CRUD-Operationen bereit.
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/// </summary>
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public interface ISqlDataAccess
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{
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/// <summary>
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/// Liest Daten aus der Datenbank (Read Operationen).
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/// </summary>
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/// <typeparam name="TData">Typ der Objekte die zurückgegeben werden.</typeparam>
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/// <typeparam name="TParam">Typ des Objekts das die Parameter für die SQL-Query enthält.</typeparam>
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/// <param name="storedProcedureName">Name der StoredProcedure die ausgeführt werden soll.</param>
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/// <param name="parameters">Das Objekt das die Parameter enthält.</param>
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/// <param name="connectionId">Der Name des ConnectionStrings der für die Verbindung verwendet werden soll.</param>
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/// <returns>Die Ergebnisse der Anfrage.</returns>
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Task<IEnumerable<TData>> LoadData<TData, TParam>(
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string storedProcedureName,
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TParam parameters,
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string connectionId = "Default");
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/// <summary>
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/// Führt eine SQL-Anfrage aus, die keinen Rückgabewert hat (Create, Update und Delete Operationen).
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/// </summary>
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/// <typeparam name="TParam">Typ des Objekts das die Parameter für die SQL-Query enthält.</typeparam>
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/// <param name="storedProcedureName">Name der StoredProcedure die ausgeführt werden soll.</param>
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/// <param name="parameters">Das Objekt das die Parameter enthält.</param>
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/// <param name="connectionId">Der Name des ConnectionStrings der für die Verbindung verwendet werden soll.</param>
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Task SaveData<TParam>(
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string storedProcedureName,
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TParam parameters,
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string connectionId = "Default");
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}
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@ -0,0 +1,38 @@
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using Dapper;
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using Microsoft.Extensions.Configuration;
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using System.Data;
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using System.Data.SqlClient;
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namespace DataAccess.DbAccess;
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public class SqlDataAccess : ISqlDataAccess
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{
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private readonly IConfiguration _config;
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public SqlDataAccess(IConfiguration config)
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{
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_config = config;
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}
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public async Task<IEnumerable<TData>> LoadData<TData, TParam>(
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string storedProcedureName,
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TParam parameters,
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string connectionId = "Default")
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{
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using IDbConnection connection = new SqlConnection(_config.GetConnectionString(connectionId));
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return await connection.QueryAsync<TData>(storedProcedureName, parameters,
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commandType: CommandType.StoredProcedure);
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}
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public async Task SaveData<TParam>(
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string storedProcedureName,
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TParam parameters,
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string connectionId = "Default")
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{
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using IDbConnection connection = new SqlConnection(_config.GetConnectionString(connectionId));
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await connection.ExecuteAsync(storedProcedureName, parameters,
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commandType: CommandType.StoredProcedure);
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}
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}
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@ -0,0 +1,8 @@
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namespace DataAccess.Models;
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public class UserModel
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{
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public int Id { get; set; }
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public string FirstName { get; set; } = string.Empty;
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public string LastName { get; set; } = string.Empty;
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}
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@ -0,0 +1,77 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Name>GottfriedsNackenDB</Name>
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<SchemaVersion>2.0</SchemaVersion>
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||||
<ProjectVersion>4.1</ProjectVersion>
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||||
<ProjectGuid>{79f8ac31-e467-4f7c-ac3b-cfadc3290750}</ProjectGuid>
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||||
<DSP>Microsoft.Data.Tools.Schema.Sql.Sql130DatabaseSchemaProvider</DSP>
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<OutputType>Database</OutputType>
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<RootPath>
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</RootPath>
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<RootNamespace>GottfriedsNackenDB</RootNamespace>
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<AssemblyName>GottfriedsNackenDB</AssemblyName>
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<ModelCollation>1033, CI</ModelCollation>
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<DefaultFileStructure>BySchemaAndSchemaType</DefaultFileStructure>
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<DeployToDatabase>True</DeployToDatabase>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<TargetLanguage>CS</TargetLanguage>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<SqlServerVerification>False</SqlServerVerification>
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<IncludeCompositeObjects>True</IncludeCompositeObjects>
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<TargetDatabaseSet>True</TargetDatabaseSet>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<OutputPath>bin\Release\</OutputPath>
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<BuildScriptName>$(MSBuildProjectName).sql</BuildScriptName>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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||||
<DebugType>pdbonly</DebugType>
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||||
<Optimize>true</Optimize>
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||||
<DefineDebug>false</DefineDebug>
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<DefineTrace>true</DefineTrace>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<OutputPath>bin\Debug\</OutputPath>
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<BuildScriptName>$(MSBuildProjectName).sql</BuildScriptName>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<DefineDebug>true</DefineDebug>
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<DefineTrace>true</DefineTrace>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">11.0</VisualStudioVersion>
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<!-- Default to the v11.0 targets path if the targets file for the current VS version is not found -->
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<SSDTExists Condition="Exists('$(MSBuildExtensionsPath)\Microsoft\VisualStudio\v$(VisualStudioVersion)\SSDT\Microsoft.Data.Tools.Schema.SqlTasks.targets')">True</SSDTExists>
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<VisualStudioVersion Condition="'$(SSDTExists)' == ''">11.0</VisualStudioVersion>
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</PropertyGroup>
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<Import Condition="'$(SQLDBExtensionsRefPath)' != ''" Project="$(SQLDBExtensionsRefPath)\Microsoft.Data.Tools.Schema.SqlTasks.targets" />
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<Import Condition="'$(SQLDBExtensionsRefPath)' == ''" Project="$(MSBuildExtensionsPath)\Microsoft\VisualStudio\v$(VisualStudioVersion)\SSDT\Microsoft.Data.Tools.Schema.SqlTasks.targets" />
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<ItemGroup>
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<Folder Include="Properties" />
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<Folder Include="dbo" />
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<Folder Include="dbo\Tables" />
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<Folder Include="dbo\StoredProcedures" />
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</ItemGroup>
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<ItemGroup>
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<Build Include="dbo\Tables\User.sql" />
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<Build Include="dbo\StoredProcedures\spUser_GetAll.sql" />
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<Build Include="dbo\StoredProcedures\spUser_Get.sql" />
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<Build Include="dbo\StoredProcedures\spUser_Delete.sql" />
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<Build Include="dbo\StoredProcedures\spUser_Insert.sql" />
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<Build Include="dbo\StoredProcedures\spUser_Update.sql" />
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</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="GottfriedsNackenDB.publish.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PostDeploy Include="Script.PostDeployment.sql" />
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||||
</ItemGroup>
|
||||
</Project>
|
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@ -0,0 +1,10 @@
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/* Wird nur ausgeführt, wenn es keine Einträge in [dbo].[User] */
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IF not exists (SELECT 1 FROM [dbo].[User])
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BEGIN
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INSERT INTO [dbo].[User] (FirstName, LastName)
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VALUES
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('Gottfried Wilhelm', 'Leibniz'),
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('Albert', 'Einstein'),
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('Curry', 'Wurst'),
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('Brat', 'Wurst')
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END
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@ -0,0 +1,8 @@
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CREATE PROCEDURE [dbo].[spUser_Delete]
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@Id int
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AS
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BEGIN
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DELETE
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FROM [dbo].[User]
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WHERE Id = @Id;
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END
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@ -0,0 +1,8 @@
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CREATE PROCEDURE [dbo].[spUser_Get]
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@Id int
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AS
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BEGIN
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SELECT Id, FirstName, LastName
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FROM [dbo].[User]
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WHERE Id = @Id;
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END
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@ -0,0 +1,6 @@
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CREATE PROCEDURE [dbo].[spUser_GetAll]
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AS
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BEGIN
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SELECT Id, FirstName, LastName
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FROM [dbo].[User];
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END
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@ -0,0 +1,8 @@
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CREATE PROCEDURE [dbo].[spUser_Insert]
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@FirstName nvarchar(50),
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@LastName nvarchar(50)
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AS
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BEGIN
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INSERT INTO [dbo].[User] (FirstName, LastName)
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VALUES (@FirstName, @LastName);
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END
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@ -0,0 +1,10 @@
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CREATE PROCEDURE [dbo].[spUser_Update]
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@Id int,
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@FirstName nvarchar(50),
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@LastName nvarchar(50)
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AS
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BEGIN
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UPDATE [dbo].[User]
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SET FirstName = @FirstName, LastName = @LastName
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WHERE Id = @Id;
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END
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@ -0,0 +1,6 @@
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CREATE TABLE [dbo].[User]
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(
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[Id] INT NOT NULL PRIMARY KEY IDENTITY,
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[FirstName] NVARCHAR(50) NOT NULL,
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||||
[LastName] NVARCHAR(50) NOT NULL
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||||
)
|
|
@ -0,0 +1,9 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
|
@ -0,0 +1,32 @@
|
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using System.Numerics;
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namespace GottfriedsNackenUtility;
|
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/// <summary>
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/// Bietet nütliche mathematische Funktionen.
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/// </summary>
|
||||
public static class MathHelper
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{
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||||
/// <summary>
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||||
/// Enumeriert die Zahlen der Fibonacci-Folge.
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||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Der Datentyp ist <see cref="BigInteger"/>, da es ein paar Fibonacci-Zahlen gibt die nicht von <see cref="int"/> dargestellt werden können.
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/// </remarks>
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public static IEnumerable<BigInteger> Fibonacci()
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{
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BigInteger i = 0;
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BigInteger j = 1;
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while (true)
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{
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BigInteger fib = i + j;
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i = j;
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j = fib;
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yield return fib;
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}
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||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
using System.Numerics;
|
||||
|
||||
namespace GottfriedsNackenUtility;
|
||||
|
||||
/// <summary>
|
||||
/// Hier sind suspiziöse Funktionen versteckt.
|
||||
/// </summary>
|
||||
public static class SusHelper
|
||||
{
|
||||
/// <summary>
|
||||
/// Dies ist der ausgeklügelste fake-Fortschrittbalkensalgorithmus den die Welt je erblickt hat.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Dieser Task läuft in einer Endlosschleife und MUSS mit Hilfe des Abbruchtokens abgebrochen werden!
|
||||
/// </remarks>
|
||||
/// <param name="progressChangedCallback">Das callback das aufgerufen wird, wenn der Fortschritt sich geändert hat.
|
||||
/// Gibt einen Int zwischen 0 und 100 zurück oder -1, wenn der Fortschrittsbalken auf einen "indefinite" Zustand wechseln soll.</param>
|
||||
/// <param name="cancellationToken">Ein Abbruchtoken, das beim Warten auf den Abschluss der Aufgabe überwacht werden soll.</param>
|
||||
public static async Task UpdateDefinitelyNotFakeProgress(Action<int> progressChangedCallback, CancellationToken cancellationToken)
|
||||
{
|
||||
try
|
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{
|
||||
foreach (BigInteger fibonacci in MathHelper.Fibonacci())
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||||
{
|
||||
await Task.Delay(250 + (int)(fibonacci % 420), cancellationToken);
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
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break;
|
||||
|
||||
if (fibonacci.IsEven && (int)(fibonacci % 42) == 0)
|
||||
{
|
||||
progressChangedCallback(-1);
|
||||
await Task.Delay(1337, cancellationToken);
|
||||
continue;
|
||||
}
|
||||
|
||||
progressChangedCallback((int)(fibonacci % 69));
|
||||
}
|
||||
}
|
||||
catch (TaskCanceledException) { }
|
||||
}
|
||||
}
|
|
@ -5,6 +5,12 @@ VisualStudioVersion = 17.1.32210.238
|
|||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GottfriedsNackenWebseite", "GottfriedsNackenWebseite\GottfriedsNackenWebseite.csproj", "{464DD643-DAD9-4E16-BB24-36F789ED4C15}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GottfriedsNackenUtility", "GottfriedsNackenUtility\GottfriedsNackenUtility.csproj", "{0122762F-9961-4D28-8AA9-0D6AE7630208}"
|
||||
EndProject
|
||||
Project("{00D1A9C2-B5F0-4AF3-8072-F6C62B433612}") = "GottfriedsNackenDB", "GottfriedsNackenDB\GottfriedsNackenDB.sqlproj", "{79F8AC31-E467-4F7C-AC3B-CFADC3290750}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DataAccess", "DataAccess\DataAccess.csproj", "{023715EE-C9DB-417F-9B77-28BF48A30D41}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -15,6 +21,20 @@ Global
|
|||
{464DD643-DAD9-4E16-BB24-36F789ED4C15}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{464DD643-DAD9-4E16-BB24-36F789ED4C15}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{464DD643-DAD9-4E16-BB24-36F789ED4C15}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{0122762F-9961-4D28-8AA9-0D6AE7630208}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0122762F-9961-4D28-8AA9-0D6AE7630208}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0122762F-9961-4D28-8AA9-0D6AE7630208}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0122762F-9961-4D28-8AA9-0D6AE7630208}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{79F8AC31-E467-4F7C-AC3B-CFADC3290750}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{79F8AC31-E467-4F7C-AC3B-CFADC3290750}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{79F8AC31-E467-4F7C-AC3B-CFADC3290750}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{79F8AC31-E467-4F7C-AC3B-CFADC3290750}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{79F8AC31-E467-4F7C-AC3B-CFADC3290750}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{79F8AC31-E467-4F7C-AC3B-CFADC3290750}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{023715EE-C9DB-417F-9B77-28BF48A30D41}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{023715EE-C9DB-417F-9B77-28BF48A30D41}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{023715EE-C9DB-417F-9B77-28BF48A30D41}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{023715EE-C9DB-417F-9B77-28BF48A30D41}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -1,15 +1,25 @@
|
|||
@using System.Diagnostics
|
||||
|
||||
<!-- Hidden Alerts -->
|
||||
<div hidden="@hideAlert">
|
||||
<div hidden="@(_alert == AlertState.None)">
|
||||
<MudContainer MaxWidth="MaxWidth.Small">
|
||||
<MudGrid>
|
||||
<MudItem xs="1"></MudItem>
|
||||
<MudItem xs="8">
|
||||
<MudAlert Severity="Severity.Success">Korrekt!</MudAlert>
|
||||
@if (_alert == AlertState.Correct)
|
||||
{
|
||||
<MudAlert Severity="Severity.Success">Korrekt!</MudAlert>
|
||||
}
|
||||
else if (_alert == AlertState.Invalid)
|
||||
{
|
||||
<MudAlert Severity="Severity.Error">Eingabe ungültig!</MudAlert>
|
||||
}
|
||||
</MudItem>
|
||||
<MudItem xs="2">
|
||||
<MudIconButton Icon="@Icons.Filled.Replay" Color="Color.Primary" aria-label="nochmal spielen" OnClick="@PlayAgain"></MudIconButton>
|
||||
@if (_alert == AlertState.Correct)
|
||||
{
|
||||
<MudIconButton Icon="@Icons.Filled.Replay" Color="Color.Primary" aria-label="nochmal spielen" OnClick="@PlayAgain" />
|
||||
}
|
||||
</MudItem>
|
||||
<MudItem xs="1"></MudItem>
|
||||
</MudGrid>
|
||||
|
@ -19,7 +29,7 @@
|
|||
<!-- Matrix mit Buchstabenfeldern -->
|
||||
<div class="d-flex justify-center mt-2 mb-2">
|
||||
<div>
|
||||
@foreach (CharData[] guess in PreviousGuesses)
|
||||
@foreach (CharData[] guess in _previousGuesses)
|
||||
{
|
||||
<div class="d-flex mb-2">
|
||||
@foreach (CharData cd in guess)
|
||||
|
@ -48,25 +58,35 @@
|
|||
</div>
|
||||
</div>
|
||||
|
||||
<p>@Input</p>
|
||||
|
||||
@*
|
||||
<MudTextField T="string" FullWidth="true" Immediate="true" @bind-Value="Input" Label="Bla" Variant="Variant.Outlined" MaxLength="ColumnCount" Counter="ColumnCount" />
|
||||
<MudTextField T="string" FullWidth="true" Immediate="true" @bind-Value="Input" Label="Blub" Variant="Variant.Outlined" MaxLength="ColumnCount" Counter="ColumnCount" />
|
||||
*@
|
||||
<!-- Input dialogue feld -->
|
||||
<MudContainer MaxWidth="MaxWidth.Small" @onkeyup="@Check4Enter">
|
||||
<MudContainer MaxWidth="MaxWidth.Small">
|
||||
<MudGrid Spacing="2">
|
||||
<MudItem xs="1"></MudItem>
|
||||
<MudItem xs="1" />
|
||||
<MudItem xs="8">
|
||||
<MudTextField Class="" @ref="textField" T="string" FullWidth="true" Immediate="true" @bind-Value="@_input" Label="Dein Tipp:" Variant="Variant.Outlined" MaxLength="5" Mask="@InputMask" Counter="ColumnCount" />
|
||||
<MudTextField @ref="_textField" T="string" FullWidth="true" Immediate="true" @bind-Value="Input" Label="Dein Tipp:" Variant="Variant.Outlined" MaxLength="ColumnCount" Mask="@InputMask" Counter="ColumnCount" OnKeyDown="OnKeyDown" />
|
||||
@*<input Type="text" value="@Input"/>*@
|
||||
</MudItem>
|
||||
<MudItem xs="2">
|
||||
<MudButton style="height: 56px; margin-top: 6px;" Class="justify-center" Disabled="_input.Length != ColumnCount"
|
||||
Size="Size.Large" Variant="Variant.Outlined" EndIcon="@Icons.Material.Filled.Send" Color="Color.Primary" OnClick=@ButtonOnClick>OK</MudButton>
|
||||
<MudButton style="height: 56px; margin-top: 6px;" Class="justify-center" Disabled="Input.Length != ColumnCount"
|
||||
Size="Size.Large" Variant="Variant.Outlined" EndIcon="@Icons.Material.Filled.Send" Color="Color.Primary" OnClick=@OnEnterGuessClick>OK</MudButton>
|
||||
</MudItem>
|
||||
<MudItem xs="1"></MudItem>
|
||||
<MudItem xs="1" />
|
||||
</MudGrid>
|
||||
</MudContainer>
|
||||
|
||||
@code {
|
||||
|
||||
private enum AlertState
|
||||
{
|
||||
None,
|
||||
Correct,
|
||||
Invalid
|
||||
}
|
||||
|
||||
public enum CharState
|
||||
{
|
||||
None,
|
||||
|
@ -87,111 +107,87 @@
|
|||
}
|
||||
}
|
||||
|
||||
private string _input = string.Empty;
|
||||
private bool _found = false;
|
||||
|
||||
private AlertState _alert = AlertState.None;
|
||||
|
||||
private List<CharData[]> _previousGuesses = new();
|
||||
|
||||
private MudTextField<string> _textField = default!;
|
||||
|
||||
[Parameter]
|
||||
public string Input
|
||||
{
|
||||
get => _input;
|
||||
set => _input = value;
|
||||
}
|
||||
|
||||
public async Task SetText(string text)
|
||||
{
|
||||
textField.SetText(text);
|
||||
}
|
||||
|
||||
public bool hideAlert = true;
|
||||
|
||||
public MudTextField<string> textField;
|
||||
|
||||
public List<CharData[]> PreviousGuesses = new();
|
||||
|
||||
private bool found = false;
|
||||
private int _columnCount;
|
||||
private string? _secret = null;
|
||||
private IMask _inputMask = new RegexMask(@"^[A-Za-z]{0,5}$");
|
||||
private Func<string, bool>? _checkInput;
|
||||
private Func<string>? _generateSecret;
|
||||
public string Input { get; set; } = String.Empty;
|
||||
|
||||
[Parameter]
|
||||
public int ColumnCount
|
||||
{
|
||||
get => _columnCount;
|
||||
set => _columnCount = value;
|
||||
}
|
||||
public int ColumnCount { get; set; }
|
||||
|
||||
public string? Secret { get; set; } = null;
|
||||
|
||||
[Parameter]
|
||||
public string? Secret
|
||||
{
|
||||
get => _secret;
|
||||
set => _secret = value;
|
||||
}
|
||||
public IMask InputMask { get; set; } = new RegexMask("^.*$");
|
||||
|
||||
/// <summary>
|
||||
/// Prüft ob die getätigte Eingabe eine mögliche Lösung ist.
|
||||
/// </summary>
|
||||
[Parameter]
|
||||
public IMask InputMask
|
||||
{
|
||||
get => _inputMask;
|
||||
set => _inputMask = value;
|
||||
}
|
||||
|
||||
[Parameter]
|
||||
public Func<string, bool>? CheckInput
|
||||
{
|
||||
get => _checkInput;
|
||||
set => _checkInput = value;
|
||||
}
|
||||
|
||||
[Parameter]
|
||||
public Func<string>? GenerateSecret
|
||||
{
|
||||
get => _generateSecret;
|
||||
set => _generateSecret = value;
|
||||
}
|
||||
public Func<string, bool> CheckInput { get; set; } = _ => true;
|
||||
|
||||
/// <summary>
|
||||
/// Wird ausgelöst wenn eine Eingabe getätigt und validiert wurde.
|
||||
/// </summary>
|
||||
public event EventHandler<CharData[]>? InputValidated;
|
||||
[Parameter]
|
||||
public EventCallback<CharData[]> InputValidated { get; set; }
|
||||
|
||||
public void Check4Enter(KeyboardEventArgs e)
|
||||
/// <summary>
|
||||
/// Wird ausgelöst wenn ein neues Secret generiert werden muss.
|
||||
/// </summary>
|
||||
[Parameter]
|
||||
public EventCallback GenerateSecret { get; set; }
|
||||
|
||||
public async Task OnKeyDown(KeyboardEventArgs e)
|
||||
{
|
||||
_alert = AlertState.None;
|
||||
|
||||
if (e.Code == "Enter" || e.Code == "NumpadEnter")
|
||||
{
|
||||
if(found)
|
||||
if(_found)
|
||||
{
|
||||
PlayAgain();
|
||||
await PlayAgain();
|
||||
}
|
||||
else
|
||||
{
|
||||
ButtonOnClick();
|
||||
await OnEnterGuessClick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ButtonOnClick()
|
||||
public async Task OnEnterGuessClick()
|
||||
{
|
||||
if (Input.Length != ColumnCount || found) return;
|
||||
if (Input.Length != ColumnCount || _found) return;
|
||||
|
||||
if (CheckInput != null && !CheckInput(Input))
|
||||
return; // TODO: Eingabe ungültig!
|
||||
|
||||
if (Secret == null && GenerateSecret != null)
|
||||
Secret = GenerateSecret();
|
||||
|
||||
if(TestInput(Input))
|
||||
if (!CheckInput(Input))
|
||||
{
|
||||
found = true;
|
||||
hideAlert = false;
|
||||
_alert = AlertState.Invalid;
|
||||
StateHasChanged();
|
||||
return;
|
||||
}
|
||||
|
||||
textField.Clear();
|
||||
if (Secret == null)
|
||||
await GenerateSecret.InvokeAsync();
|
||||
|
||||
if(await TestInput(Input))
|
||||
{
|
||||
_found = true;
|
||||
_alert = AlertState.Correct;
|
||||
}
|
||||
|
||||
await _textField.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prüft ob die Eingabe korrekt ist.
|
||||
/// </summary>
|
||||
private bool TestInput(string input)
|
||||
private async Task<bool> TestInput(string input)
|
||||
{
|
||||
CharData[] validatedInput = new CharData[ColumnCount];
|
||||
|
||||
|
@ -221,20 +217,19 @@
|
|||
validatedInput[i] = new CharData(guessedChar, state);
|
||||
}
|
||||
|
||||
PreviousGuesses.Add(validatedInput);
|
||||
_previousGuesses.Add(validatedInput);
|
||||
|
||||
InputValidated?.Invoke(this, validatedInput);
|
||||
await InputValidated.InvokeAsync(validatedInput);
|
||||
|
||||
return correct;
|
||||
}
|
||||
|
||||
public void PlayAgain()
|
||||
public async Task PlayAgain()
|
||||
{
|
||||
PreviousGuesses.Clear();
|
||||
hideAlert = true;
|
||||
found = false;
|
||||
_previousGuesses.Clear();
|
||||
_alert = AlertState.None;
|
||||
_found = false;
|
||||
|
||||
if (GenerateSecret != null)
|
||||
Secret = GenerateSecret();
|
||||
await GenerateSecret.InvokeAsync();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
|
||||
<!-- Matrix mit Buchstabenfeldern -->
|
||||
<!-- Matrix mit Buchstabenfeldern -->
|
||||
<div class="d-flex justify-center mt-2 mb-2">
|
||||
<div>
|
||||
@{
|
||||
|
@ -14,27 +13,29 @@
|
|||
|
||||
char upperKey = char.ToUpper(key);
|
||||
|
||||
if (_correctKeys.Contains(upperKey))
|
||||
_knownKeyStates.TryGetValue(upperKey, out var keyState);
|
||||
|
||||
if (keyState == WordleComponent.CharState.Correct)
|
||||
{
|
||||
<MudButton Variant="Variant.Outlined" Class="mr-2" Style="width: 5em; height: 5em" Color="Color.Success" @onclick="() => ButtonPressed(key)">
|
||||
<MudButton Variant="Variant.Outlined" Class="mr-2" Style="width: 5em; height: 5em" Color="Color.Success">
|
||||
<MudText Typo="Typo.h5">@upperKey</MudText>
|
||||
</MudButton>
|
||||
}
|
||||
else if (_misplacedKeys.Contains(upperKey))
|
||||
else if (keyState == WordleComponent.CharState.Misplaced)
|
||||
{
|
||||
<MudButton Variant="Variant.Outlined" Class="mr-2" Style="width: 5em; height: 5em" Color="Color.Warning" @onclick="() => ButtonPressed(key)">
|
||||
<MudButton Variant="Variant.Outlined" Class="mr-2" Style="width: 5em; height: 5em" Color="Color.Warning">
|
||||
<MudText Typo="Typo.h5">@upperKey</MudText>
|
||||
</MudButton>
|
||||
}
|
||||
else if (_wrongKeys.Contains(upperKey))
|
||||
else if (keyState == WordleComponent.CharState.Wrong)
|
||||
{
|
||||
<MudButton Disabled="true" Variant="Variant.Outlined" Class="mr-2" Style="width: 5em; height: 5em" Color="Color.Error" @onclick="() => ButtonPressed(key)">
|
||||
<MudButton Disabled="true" Variant="Variant.Outlined" Class="mr-2" Style="width: 5em; height: 5em" Color="Color.Error">
|
||||
<MudText Typo="Typo.h5">@upperKey</MudText>
|
||||
</MudButton>
|
||||
}
|
||||
else
|
||||
{
|
||||
<MudButton Variant="Variant.Outlined" Class="mr-2" Style="width: 5em; height: 5em" @onclick="() => ButtonPressed(key)">
|
||||
<MudButton Variant="Variant.Outlined" Class="mr-2" Style="width: 5em; height: 5em">
|
||||
<MudText Typo="Typo.h5">@upperKey</MudText>
|
||||
</MudButton>
|
||||
}
|
||||
|
@ -50,11 +51,7 @@
|
|||
[Parameter]
|
||||
public char[] Keys { get; set; } = Array.Empty<char>();
|
||||
|
||||
private List<char> _correctKeys = new();
|
||||
|
||||
private List<char> _misplacedKeys = new();
|
||||
|
||||
private List<char> _wrongKeys = new();
|
||||
private Dictionary<char, WordleComponent.CharState> _knownKeyStates = new();
|
||||
|
||||
[Parameter]
|
||||
public int KeysPerRow { get; set; } = 10;
|
||||
|
@ -69,4 +66,36 @@
|
|||
{
|
||||
await KeyPressed.InvokeAsync(c);
|
||||
}
|
||||
|
||||
public void UpdateKeyInfo(WordleComponent.CharData cd)
|
||||
{
|
||||
_knownKeyStates.TryGetValue(cd.Char, out var oldState);
|
||||
|
||||
WordleComponent.CharState newState = WordleComponent.CharState.None;
|
||||
|
||||
switch (cd.State)
|
||||
{
|
||||
case WordleComponent.CharState.Correct:
|
||||
newState = WordleComponent.CharState.Correct;
|
||||
break;
|
||||
case WordleComponent.CharState.Misplaced:
|
||||
// Den besseren Zustand nicht durch schlechteren ersetzen
|
||||
if (oldState != WordleComponent.CharState.Correct)
|
||||
{
|
||||
newState = WordleComponent.CharState.Misplaced;
|
||||
}
|
||||
break;
|
||||
case WordleComponent.CharState.Wrong:
|
||||
newState = WordleComponent.CharState.Wrong;
|
||||
break;
|
||||
}
|
||||
|
||||
_knownKeyStates[cd.Char] = newState;
|
||||
}
|
||||
|
||||
public void ResetKeyInfo()
|
||||
{
|
||||
_knownKeyStates.Clear();
|
||||
StateHasChanged();
|
||||
}
|
||||
}
|
|
@ -17,4 +17,9 @@
|
|||
<PackageReference Include="MudBlazor" Version="6.0.7" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\DataAccess\DataAccess.csproj" />
|
||||
<ProjectReference Include="..\GottfriedsNackenUtility\GottfriedsNackenUtility.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
|
|
@ -0,0 +1,96 @@
|
|||
@page "/databasetest"
|
||||
|
||||
@using DataAccess.Data
|
||||
@using DataAccess.Models
|
||||
@inject IUserData _userData
|
||||
|
||||
<PageTitle>Database Test</PageTitle>
|
||||
|
||||
<MudContainer MaxWidth="MaxWidth.Small">
|
||||
<MudTable Items="@_users" Hover="true" Breakpoint="Breakpoint.Sm" Loading="_loading">
|
||||
<ToolBarContent>
|
||||
<MudText Typo="Typo.h6">Nutzer</MudText>
|
||||
<MudSpacer />
|
||||
<MudIconButton Icon="@Icons.Material.Filled.Refresh" OnClick="RefreshUserList" />
|
||||
</ToolBarContent>
|
||||
|
||||
<HeaderContent>
|
||||
<MudTh>Id</MudTh>
|
||||
<MudTh>First Name</MudTh>
|
||||
<MudTh>Last Name</MudTh>
|
||||
<MudTh/>
|
||||
</HeaderContent>
|
||||
<RowTemplate>
|
||||
<MudTd DataLabel="Nr">@context.Id</MudTd>
|
||||
<MudTd DataLabel="First Name">@context.FirstName</MudTd>
|
||||
<MudTd DataLabel="Last Name">@context.LastName</MudTd>
|
||||
<MudTd>
|
||||
<MudIconButton Icon="@Icons.Material.Filled.Delete" OnClick="() => DeleteUser(context)" />
|
||||
</MudTd>
|
||||
</RowTemplate>
|
||||
|
||||
<PagerContent>
|
||||
<MudTablePager/>
|
||||
</PagerContent>
|
||||
</MudTable>
|
||||
|
||||
<MudPaper Class="pa-4 mt-2">
|
||||
<MudForm @bind-IsValid="_newUserValid" >
|
||||
|
||||
<MudText Typo="Typo.h4">Neuen Nutzer erstellen:</MudText>
|
||||
<MudTextField T="string" Label="Vorname" @bind-Value="_newUser.FirstName" Immediate="true" Required="true" RequiredError="Vorname muss angegeben werden!"/>
|
||||
<MudTextField T="string" Label="Nachname" @bind-Value="_newUser.LastName" Immediate="true" Required="true" RequiredError="Nachname muss angegeben werden!"/>
|
||||
<MudButton Class="mt-2" Variant="Variant.Filled" Color="Color.Primary" Disabled="!_newUserValid" OnClick="AddUser">Hinzufügen</MudButton>
|
||||
</MudForm>
|
||||
</MudPaper>
|
||||
|
||||
</MudContainer>
|
||||
|
||||
@code {
|
||||
private bool _newUserValid;
|
||||
|
||||
private UserModel _newUser = new();
|
||||
|
||||
private bool _loading;
|
||||
|
||||
private IEnumerable<UserModel> _users = Enumerable.Empty<UserModel>();
|
||||
|
||||
protected override async Task OnInitializedAsync()
|
||||
{
|
||||
await RefreshUserList();
|
||||
|
||||
await base.OnInitializedAsync();
|
||||
}
|
||||
|
||||
private async Task RefreshUserList()
|
||||
{
|
||||
_loading = true;
|
||||
|
||||
try
|
||||
{
|
||||
_users = await _userData.GetUsers();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine($"Failed to load users. Exception: {e}");
|
||||
}
|
||||
|
||||
_loading = false;
|
||||
}
|
||||
|
||||
private async Task AddUser()
|
||||
{
|
||||
await _userData.InsertUser(_newUser);
|
||||
|
||||
await RefreshUserList();
|
||||
|
||||
_newUser = new UserModel();
|
||||
}
|
||||
|
||||
private async Task DeleteUser(UserModel user)
|
||||
{
|
||||
await _userData.DeleteUser(user.Id);
|
||||
|
||||
await RefreshUserList();
|
||||
}
|
||||
}
|
|
@ -1,29 +1,50 @@
|
|||
@page "/numberle"
|
||||
|
||||
@using GottfriedsNackenWebseite.Components
|
||||
@using System.Diagnostics
|
||||
@using GottfriedsNackenWebseite.Numberle
|
||||
@using GottfriedsNackenUtility
|
||||
@using System.Diagnostics
|
||||
@using System.Numerics
|
||||
|
||||
<PageTitle>Nacken Numberle</PageTitle>
|
||||
<MudText Align="Align.Center" Class="mt-2 mb-2"> Gebe eine (korrekte) mathematische Gleichung ein:</MudText>
|
||||
|
||||
<WordleComponent ColumnCount="8" GenerateSecret="GenerateSecret" InputMask="@_inputMask" CheckInput="CheckInput" @ref="_wordle" />
|
||||
<WordleComponent ColumnCount="8" GenerateSecret="OnGenerateNewSecret" InputMask="@_inputMask" CheckInput="CheckInput" InputValidated="OnInputValidated" @ref="_wordle" />
|
||||
|
||||
<WordleKeyboardComponent KeyPressed="KeyboardKeyPressed" Keys="Chars" />
|
||||
<WordleKeyboardComponent @ref="_keyboard" KeyPressed="KeyboardKeyPressed" Keys="Chars" />
|
||||
|
||||
<MudOverlay @bind-Visible="_showLoadingOverlay" DarkBackground="true">
|
||||
<MudCard>
|
||||
<MudCardHeader>
|
||||
<MudText Typo="Typo.h5">Bitte warten...</MudText>
|
||||
</MudCardHeader>
|
||||
<MudCardContent>
|
||||
<MudText>Erzeuge eine unknackbare Formel mit roher Gewalt!</MudText>
|
||||
<MudProgressLinear Color="Color.Secondary" Indeterminate="_progress < 0" Value="_progress" Class="my-7"/>
|
||||
</MudCardContent>
|
||||
</MudCard>
|
||||
</MudOverlay>
|
||||
|
||||
@code
|
||||
{
|
||||
private IMask _inputMask = new RegexMask(@"^[0-9+\-*/=]{0,8}$");
|
||||
private static readonly IMask _inputMask = new RegexMask(@"^[0-9+\-*/=]{0,8}$");
|
||||
|
||||
private Parser _parser = new();
|
||||
private readonly Parser _parser = new();
|
||||
|
||||
private WordleComponent _wordle;
|
||||
private WordleComponent _wordle = default!;
|
||||
private WordleKeyboardComponent _keyboard = default!;
|
||||
|
||||
private bool _showLoadingOverlay;
|
||||
private int _progress;
|
||||
|
||||
protected override async Task OnInitializedAsync()
|
||||
{
|
||||
await base.OnInitializedAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prüft ob input eine gültige Gleichung ist.
|
||||
/// </summary>
|
||||
private bool CheckInput(string input)
|
||||
{
|
||||
try
|
||||
|
@ -36,7 +57,7 @@
|
|||
|
||||
(decimal value, int equalSigns) = CrunchyValidaty(ast);
|
||||
|
||||
// Wir akzeptieren nur, wenn es exakt ein Gleichheitszeichen gibt und diese erfüllt ist.
|
||||
// Wir akzeptieren nur, wenn es exakt ein Gleichheitszeichen gibt und die Gleichung erfüllt ist.
|
||||
return value == 1 && equalSigns == 1;
|
||||
}
|
||||
catch
|
||||
|
@ -84,12 +105,55 @@
|
|||
return (0, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Die Zeichen aus denen eine Antwort besteht.
|
||||
/// </summary>
|
||||
private static readonly char[] Chars = {
|
||||
'=', '+', '-', '*', '/',
|
||||
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9'
|
||||
};
|
||||
|
||||
private string GenerateSecret()
|
||||
/// <summary>
|
||||
/// Generiert ein neues Geheimnis und zeigt während dessen den Ladebalken an.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private async Task OnGenerateNewSecret()
|
||||
{
|
||||
_keyboard.ResetKeyInfo();
|
||||
|
||||
CancellationTokenSource cts = new CancellationTokenSource();
|
||||
|
||||
Task? amazingTask = null;
|
||||
|
||||
try
|
||||
{
|
||||
// Ladebalkenaktualisierer starten
|
||||
amazingTask = SusHelper.UpdateDefinitelyNotFakeProgress(progress =>
|
||||
{
|
||||
_progress = progress;
|
||||
StateHasChanged();
|
||||
}, cts.Token);
|
||||
|
||||
_showLoadingOverlay = true;
|
||||
|
||||
_wordle.Secret = await Task.Run(GenerateFormula);
|
||||
|
||||
_showLoadingOverlay = false;
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Ladebalkenaktualisierer stoppen
|
||||
cts.Cancel();
|
||||
if (amazingTask != null)
|
||||
await amazingTask;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Erzeugt eine neue (gültige) Formel.
|
||||
/// </summary>
|
||||
/// <returns>Die Formel</returns>
|
||||
private string GenerateFormula()
|
||||
{
|
||||
int charCount = 8;
|
||||
|
||||
|
@ -99,6 +163,8 @@
|
|||
int equalsIndex = Random.Shared.Next(1, charCount - 1);
|
||||
formula[equalsIndex] = '=';
|
||||
|
||||
// Ersetzt das Zeichen mit Index "index" durch einen Zufälligen wert.
|
||||
// TODO: ein etwas gewiefterer Algorithmus würde nicht schaden.
|
||||
void PlaceRandomChar(int index)
|
||||
{
|
||||
char left = (index > 0) ? formula[index - 1] : '\0';
|
||||
|
@ -127,13 +193,26 @@
|
|||
Debug.WriteLine(str);
|
||||
|
||||
if (CheckInput(str))
|
||||
{
|
||||
return str;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async Task KeyboardKeyPressed(char key)
|
||||
{
|
||||
await _wordle.SetText(_wordle.Input + key); //Input += key;
|
||||
// TODO: Virtuelles Keyboard
|
||||
//await _wordle.SetText(_wordle.Input + key); //Input += key;
|
||||
await Task.CompletedTask;
|
||||
}
|
||||
|
||||
private void OnInputValidated(WordleComponent.CharData[] data)
|
||||
{
|
||||
// Auswertung in das Keyboard packen
|
||||
foreach (WordleComponent.CharData cd in data)
|
||||
{
|
||||
_keyboard.UpdateKeyInfo(cd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using DataAccess.Data;
|
||||
using DataAccess.DbAccess;
|
||||
using GottfriedsNackenWebseite.Data;
|
||||
using Microsoft.AspNetCore.Components;
|
||||
using Microsoft.AspNetCore.Components.Web;
|
||||
|
@ -11,6 +13,9 @@ builder.Services.AddServerSideBlazor();
|
|||
builder.Services.AddSingleton<WeatherForecastService>();
|
||||
builder.Services.AddMudServices();
|
||||
|
||||
builder.Services.AddSingleton<ISqlDataAccess, SqlDataAccess>();
|
||||
builder.Services.AddSingleton<IUserData, UserData>();
|
||||
|
||||
var app = builder.Build();
|
||||
|
||||
// Configure the HTTP request pipeline.
|
||||
|
|
|
@ -23,6 +23,9 @@
|
|||
<MudNavLink Href="numberle" Match=NavLinkMatch.Prefix>
|
||||
Nacken Numberle
|
||||
</MudNavLink>
|
||||
<MudNavLink Href="databasetest" Match=NavLinkMatch.Prefix>
|
||||
Datenbank Test
|
||||
</MudNavLink>
|
||||
</MudNavMenu>
|
||||
@*
|
||||
<div class="top-row ps-3 navbar navbar-dark">
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
{
|
||||
"DetailedErrors": true,
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
}
|
||||
}
|
||||
"DetailedErrors": true,
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
}
|
||||
},
|
||||
}
|
||||
|
|
|
@ -1,9 +1,12 @@
|
|||
{
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
}
|
||||
},
|
||||
"AllowedHosts": "*",
|
||||
"ConnectionStrings": {
|
||||
"Default": "PLACEHOLDER"
|
||||
}
|
||||
},
|
||||
"AllowedHosts": "*"
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue