Entwickler machen ein paar Sachen
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@ -16,6 +16,11 @@ public class NPCAnimationController : MonoBehaviour
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private NavMeshAgent agent;
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private Animator animator;
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public Developer Developer;
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[SerializeField]
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private bool _canTakeNewJob;
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private void Awake()
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{
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agent = GetComponent<NavMeshAgent>();
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@ -25,20 +30,22 @@ public class NPCAnimationController : MonoBehaviour
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}
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private IEnumerator GetToWorkRoutine()
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{
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yield return TakeLock();
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animator.SetLayerWeight(animator.GetLayerIndex("Typing"), 0);
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animator.SetTrigger("Walk");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("WalkBack"));
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MoveTo(workPosition.position);
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yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
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animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zurück
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animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zur<EFBFBD>ck
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animator.SetTrigger("SitDown");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Sit"));
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transform.rotation = workPosition.rotation;
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 1, 1f));
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ReleaseLock();
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}
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private IEnumerator FadeLayerWeight(int layerIndex, float targetWeight, float duration)
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{
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float time = 0;
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@ -56,14 +63,24 @@ public class NPCAnimationController : MonoBehaviour
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public void DrinkCoffee()
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{
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StartCoroutine(DrinkCoffeeRoutine());
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}
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private IEnumerator TakeLock()
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{
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yield return new WaitUntil(() => _canTakeNewJob);
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_canTakeNewJob = false;
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}
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private void ReleaseLock()
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{
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_canTakeNewJob = true;
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}
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private IEnumerator DrinkCoffeeRoutine()
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{
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yield return TakeLock();
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Coffee"), 1, 1f)); // 1 Sekunde zum Einblenden
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animator.SetTrigger("DrinkCoffee");
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@ -78,7 +95,7 @@ public class NPCAnimationController : MonoBehaviour
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animator.ResetTrigger("DrinkCoffee");
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Cup.SetActive(true);
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ReleaseLock();
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}
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public void GoToToilet()
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@ -88,7 +105,17 @@ public class NPCAnimationController : MonoBehaviour
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private IEnumerator GoToToiletRoutine()
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{
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yield return TakeLock();
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 0, 1f));
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while (ToiletManager.Instance.IsOccupied)
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{
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yield return new WaitForSeconds(2);
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}
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ToiletManager.Instance.IsOccupied = true;
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// Beginne mit dem Laufen zur Toilette.
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animator.SetTrigger("Walk");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Walk"));
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@ -97,24 +124,33 @@ public class NPCAnimationController : MonoBehaviour
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yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
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// Hört auf zu laufen und beginnt zu sitzen.
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animator.ResetTrigger("Walk"); // Es ist wichtig, den vorherigen Trigger zurückzusetzen
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// H<EFBFBD>rt auf zu laufen und beginnt zu sitzen.
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animator.ResetTrigger("Walk"); // Es ist wichtig, den vorherigen Trigger zur<EFBFBD>ckzusetzen
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transform.LookAt(new Vector3(toiletLookAtTransform.position.x, toiletLookAtTransform.position.y, toiletLookAtTransform.position.z));
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animator.SetTrigger("SitDown");
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transform.LookAt(new Vector3(toiletLookAtTransform.position.x, toiletLookAtTransform.position.y, toiletLookAtTransform.position.z));
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Ready"));
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// Stehe auf und gehe zurück zum Ausgangspunkt.
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Developer.Pee(1.0, true);
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// Stehe auf und gehe zur<75>ck zum Ausgangspunkt.
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transform.LookAt(new Vector3(toiletLookAtTransform.position.x, toiletLookAtTransform.position.y, toiletLookAtTransform.position.z));
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animator.ResetTrigger("SitDown"); // Setze den Sitzen-Trigger zurück
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animator.ResetTrigger("SitDown"); // Setze den Sitzen-Trigger zur<75>ck
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ToiletManager.Instance.IsOccupied = false;
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animator.SetTrigger("Walk");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("WalkBack"));
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MoveTo(workPosition.position);
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yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
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animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zurück
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animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zur<EFBFBD>ck
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animator.SetTrigger("SitDown");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Sit"));
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transform.rotation = workPosition.rotation;
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 1, 1f));
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ReleaseLock();
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}
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// Hier kannst du entscheiden, ob der Charakter wieder sitzt oder steht.
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// Beispiel: Setze IsSitting oder IsStanding entsprechend.
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@ -126,12 +162,15 @@ public class NPCAnimationController : MonoBehaviour
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private IEnumerator GettingMadRoutine()
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{
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yield return TakeLock();
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animator.SetTrigger("GetMad");
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Coffee"), 1, 2f)); // 1 Sekunde zum Einblenden
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yield return new WaitForSeconds(8f);
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Coffee"), 0, 1f)); // 1 Sekunde zum Ausblenden
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animator.ResetTrigger("GetMad");
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ReleaseLock();
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}
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public void CaffeinOverdose()
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@ -141,6 +180,8 @@ public class NPCAnimationController : MonoBehaviour
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private IEnumerator CaffeinRoutine()
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{
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yield return TakeLock();
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 0, 1f));
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// Beginne mit dem Laufen zur Toilette.
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animator.SetTrigger("Walk");
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@ -149,24 +190,23 @@ public class NPCAnimationController : MonoBehaviour
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yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
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animator.ResetTrigger("Walk");
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animator.SetTrigger("TooMuchCaffein");
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yield return new WaitForSeconds(8f);
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yield return new WaitWhile(() => Developer.IsOvercaffeinated);
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animator.ResetTrigger("TooMuchCaffein");
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animator.SetTrigger("Walk");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("WalkBack"));
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MoveTo(workPosition.position);
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yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
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transform.rotation = workPosition.rotation;
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animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zurück
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animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zur<EFBFBD>ck
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animator.SetTrigger("SitDown");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Sit"));
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 1, 1f));
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ReleaseLock();
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}
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private void MoveTo(Vector3 destination)
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{
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agent.destination = destination;
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@ -175,28 +215,27 @@ public class NPCAnimationController : MonoBehaviour
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private void Update()
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{
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// Prüft, ob der Buchstabe 'C' gedrückt wurde
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// Pr<EFBFBD>ft, ob der Buchstabe 'C' gedr<64>ckt wurde
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if (Input.GetKeyDown(KeyCode.C))
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{
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DrinkCoffee();
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}
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// Prüft, ob der Buchstabe 'T' gedrückt wurde
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// Pr<EFBFBD>ft, ob der Buchstabe 'T' gedr<64>ckt wurde
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if (Input.GetKeyDown(KeyCode.T))
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{
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GoToToilet();
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}
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// Prüft, ob der Buchstabe 'M' gedrückt wurde
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// Pr<EFBFBD>ft, ob der Buchstabe 'M' gedr<64>ckt wurde
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if (Input.GetKeyDown(KeyCode.M))
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{
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GettingMad();
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}
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// Prüft, ob der Buchstabe 'C' gedrückt wurde
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// Pr<EFBFBD>ft, ob der Buchstabe 'C' gedr<64>ckt wurde
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if (Input.GetKeyDown(KeyCode.O))
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{
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CaffeinOverdose();
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}
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}
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}
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@ -1,7 +0,0 @@
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@ -38,7 +38,7 @@ public class DeveloperInfoUi : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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_happinessImage.color = _statusGradient.Evaluate((float)_developer.CurrentUrgeToUrinate);
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_happinessImage.color = _statusGradient.Evaluate((float)_developer.CurrentHappiness);
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_caffeineImage.color = _statusGradient.Evaluate((float)_developer.CurrentCaffeination);
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_hungerImage.color = _statusGradient.Evaluate((float)_developer.CurrentHunger);
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_toiletImage.color = _statusGradient.Evaluate((float)_developer.CurrentUrgeToUrinate);
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@ -56397,16 +56439,17 @@ MonoBehaviour:
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@ -56595,7 +56638,7 @@ NavMeshAgent:
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@ -56621,6 +56664,8 @@ MonoBehaviour:
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@ -64953,10 +65010,10 @@ MonoBehaviour:
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_baseStats:
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BaseEfficiency: 1
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@ -64965,7 +65022,7 @@ MonoBehaviour:
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|
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_isHyperactive: 0
|
||||
_isOvercaffeinated: 0
|
||||
|
@ -64975,6 +65032,7 @@ MonoBehaviour:
|
|||
_hungerNeed: {fileID: 0}
|
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_wantedFood: 0
|
||||
_toiletNeed: {fileID: 0}
|
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_npcAnimation: {fileID: 1502578698}
|
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_maxPrivateContextBufferSize: 2
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||||
_talkTimer: 0
|
||||
--- !u!114 &1502578688
|
||||
|
@ -65179,6 +65237,8 @@ MonoBehaviour:
|
|||
toiletTransform: {fileID: 249942518}
|
||||
dancePlace: {fileID: 677901836}
|
||||
toiletLookAtTransform: {fileID: 2024028214}
|
||||
Developer: {fileID: 1502578686}
|
||||
_canTakeNewJob: 1
|
||||
--- !u!195 &1502578699
|
||||
NavMeshAgent:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -65193,7 +65253,7 @@ NavMeshAgent:
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m_Acceleration: 8
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avoidancePriority: 50
|
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m_AngularSpeed: 120
|
||||
m_StoppingDistance: 0
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m_StoppingDistance: 0.2
|
||||
m_AutoTraverseOffMeshLink: 1
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||||
m_AutoBraking: 1
|
||||
m_AutoRepath: 1
|
||||
|
@ -83920,10 +83980,10 @@ MonoBehaviour:
|
|||
_baseStats:
|
||||
BaseEfficiency: 1
|
||||
Fingers: 10
|
||||
CaffeineDrainFactor: 1
|
||||
HungerDrainFactor: 1
|
||||
UrinationDrainFactor: 1
|
||||
HappinessDrainFactor: 1
|
||||
CaffeineDrainFactor: 0.82
|
||||
HungerDrainFactor: 1.36
|
||||
UrinationDrainFactor: 0.88
|
||||
HappinessDrainFactor: 0.94
|
||||
CoffeePreference: 0.5
|
||||
MatePreference: 0.5
|
||||
_talkRange: 2
|
||||
|
@ -83932,16 +83992,17 @@ MonoBehaviour:
|
|||
_caffeineLevel: 1
|
||||
_hungerLevel: 1
|
||||
_urgeToUrinateLevel: 1
|
||||
_happiness: 0.75
|
||||
_happiness: 1
|
||||
_isSleeping: 0
|
||||
_isHyperactive: 0
|
||||
_isOvercaffeinated: 0
|
||||
_developerNeeds: {fileID: 1502578694}
|
||||
_developerNeeds: {fileID: 1961302943}
|
||||
_caffeineNeed: {fileID: 0}
|
||||
_wantedDrink: 0
|
||||
_hungerNeed: {fileID: 0}
|
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_wantedFood: 0
|
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_toiletNeed: {fileID: 0}
|
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_npcAnimation: {fileID: 1961302939}
|
||||
_maxPrivateContextBufferSize: 2
|
||||
_talkTimer: 0
|
||||
--- !u!82 &1961302931
|
||||
|
@ -84130,7 +84191,7 @@ NavMeshAgent:
|
|||
m_Acceleration: 8
|
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avoidancePriority: 50
|
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m_AngularSpeed: 120
|
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m_StoppingDistance: 0
|
||||
m_StoppingDistance: 0.2
|
||||
m_AutoTraverseOffMeshLink: 1
|
||||
m_AutoBraking: 1
|
||||
m_AutoRepath: 1
|
||||
|
@ -84156,6 +84217,8 @@ MonoBehaviour:
|
|||
toiletTransform: {fileID: 249942518}
|
||||
dancePlace: {fileID: 677901836}
|
||||
toiletLookAtTransform: {fileID: 2024028214}
|
||||
Developer: {fileID: 1961302929}
|
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_canTakeNewJob: 1
|
||||
--- !u!114 &1961302941
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -84175,6 +84238,18 @@ MonoBehaviour:
|
|||
m_IgnoreFromBuild: 1
|
||||
m_ApplyToChildren: 1
|
||||
m_AffectedAgents: ffffffff
|
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--- !u!114 &1961302943
|
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MonoBehaviour:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1961302927}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f7e417f330c4dd845a8f3dc744dff25a, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1961564159
|
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GameObject:
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m_ObjectHideFlags: 0
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|
@ -90091,6 +90166,9 @@ PrefabInstance:
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- targetCorrespondingSourceObject: {fileID: 360020996318003118, guid: c161c997c07308740af96a685231f764, type: 3}
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insertIndex: -1
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addedObject: {fileID: 2100999012}
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- targetCorrespondingSourceObject: {fileID: 360020996318003118, guid: c161c997c07308740af96a685231f764, type: 3}
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insertIndex: -1
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addedObject: {fileID: 2100999014}
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m_SourcePrefab: {fileID: 100100000, guid: c161c997c07308740af96a685231f764, type: 3}
|
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--- !u!4 &2100998998 stripped
|
||||
Transform:
|
||||
|
@ -90113,10 +90191,10 @@ MonoBehaviour:
|
|||
_baseStats:
|
||||
BaseEfficiency: 1
|
||||
Fingers: 10
|
||||
CaffeineDrainFactor: 1
|
||||
HungerDrainFactor: 1
|
||||
UrinationDrainFactor: 1
|
||||
HappinessDrainFactor: 1
|
||||
CaffeineDrainFactor: 1.18
|
||||
HungerDrainFactor: 1.17
|
||||
UrinationDrainFactor: 0.75
|
||||
HappinessDrainFactor: 0.97
|
||||
CoffeePreference: 0.5
|
||||
MatePreference: 0.5
|
||||
_talkRange: 2
|
||||
|
@ -90125,16 +90203,17 @@ MonoBehaviour:
|
|||
_caffeineLevel: 1
|
||||
_hungerLevel: 1
|
||||
_urgeToUrinateLevel: 1
|
||||
_happiness: 0.75
|
||||
_happiness: 1
|
||||
_isSleeping: 0
|
||||
_isHyperactive: 0
|
||||
_isOvercaffeinated: 0
|
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_developerNeeds: {fileID: 1502578694}
|
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_developerNeeds: {fileID: 2100999014}
|
||||
_caffeineNeed: {fileID: 0}
|
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_wantedDrink: 0
|
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_hungerNeed: {fileID: 0}
|
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_wantedFood: 0
|
||||
_toiletNeed: {fileID: 0}
|
||||
_npcAnimation: {fileID: 2100999010}
|
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_maxPrivateContextBufferSize: 2
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||||
_talkTimer: 0
|
||||
--- !u!82 &2100999002
|
||||
|
@ -90323,7 +90402,7 @@ NavMeshAgent:
|
|||
m_Acceleration: 8
|
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avoidancePriority: 50
|
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m_AngularSpeed: 120
|
||||
m_StoppingDistance: 0
|
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m_StoppingDistance: 0.2
|
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m_AutoTraverseOffMeshLink: 1
|
||||
m_AutoBraking: 1
|
||||
m_AutoRepath: 1
|
||||
|
@ -90349,6 +90428,8 @@ MonoBehaviour:
|
|||
toiletTransform: {fileID: 249942518}
|
||||
dancePlace: {fileID: 677901836}
|
||||
toiletLookAtTransform: {fileID: 2024028214}
|
||||
Developer: {fileID: 2100999000}
|
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_canTakeNewJob: 1
|
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--- !u!114 &2100999012
|
||||
MonoBehaviour:
|
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m_ObjectHideFlags: 0
|
||||
|
@ -90368,6 +90449,18 @@ MonoBehaviour:
|
|||
m_IgnoreFromBuild: 1
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m_ApplyToChildren: 1
|
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m_AffectedAgents: ffffffff
|
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--- !u!114 &2100999014
|
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 640532114}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f7e417f330c4dd845a8f3dc744dff25a, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &2101986002
|
||||
GameObject:
|
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m_ObjectHideFlags: 0
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||||
|
|
|
@ -122,6 +122,8 @@ public class Developer : MonoBehaviour
|
|||
private List<GameObject> _needList = new List<GameObject>();
|
||||
private bool _isDead = false;
|
||||
|
||||
[SerializeField] private NPCAnimationController _npcAnimation;
|
||||
|
||||
/// <summary>
|
||||
/// indicates wether the Dev is dead or not
|
||||
/// </summary>
|
||||
|
@ -146,6 +148,9 @@ public class Developer : MonoBehaviour
|
|||
private bool _hasTalkedWhileOvercaffeinated = false;
|
||||
private bool _hasTalkedBeforeSleeping = false;
|
||||
|
||||
public bool IsOvercaffeinated => _isOvercaffeinated;
|
||||
public bool IsHyperactive => _isHyperactive;
|
||||
|
||||
void Start()
|
||||
{
|
||||
_developerNeeds = gameObject.GetComponent<DeveloperNeeds>();
|
||||
|
@ -240,6 +245,8 @@ public class Developer : MonoBehaviour
|
|||
_urgeToUrinateLevel -= caffeineAmount / 2.0;
|
||||
|
||||
_wantedDrink = WantedConsumable.None;
|
||||
|
||||
_npcAnimation.DrinkCoffee();
|
||||
}
|
||||
|
||||
public void GiveFood(double foodAmount, WantedConsumable foodType)
|
||||
|
@ -307,7 +314,7 @@ public class Developer : MonoBehaviour
|
|||
_caffeineLevel -= caffeineDrain * _baseStats.CaffeineDrainFactor;
|
||||
_hungerLevel -= hungerDrain * _baseStats.HungerDrainFactor;
|
||||
_urgeToUrinateLevel -= urinationDrain * _baseStats.UrinationDrainFactor;
|
||||
_happiness -= happinessDrain * _baseStats.UrinationDrainFactor;
|
||||
_happiness -= happinessDrain * _baseStats.HappinessDrainFactor;
|
||||
|
||||
_caffeineLevel = Math.Max(_caffeineLevel, 0.0);
|
||||
_hungerLevel = Math.Max(_hungerLevel, 0.0);
|
||||
|
@ -315,7 +322,15 @@ public class Developer : MonoBehaviour
|
|||
_happiness = Math.Max(_happiness, 0.0);
|
||||
|
||||
_isHyperactive = _caffeineLevel > 1.0 && _caffeineLevel <= 1.5;
|
||||
|
||||
bool wasOvercaffeinated = _isOvercaffeinated;
|
||||
_isOvercaffeinated = _caffeineLevel > 1.5;
|
||||
|
||||
if (!wasOvercaffeinated && _isOvercaffeinated)
|
||||
{
|
||||
_npcAnimation.CaffeinOverdose();
|
||||
}
|
||||
|
||||
_isSleeping = _caffeineLevel <= 0.0;
|
||||
|
||||
if (_caffeineLevel < GameManager.Instance.NeedNotificationThreshold && _caffeineNeed == null)
|
||||
|
@ -351,6 +366,8 @@ public class Developer : MonoBehaviour
|
|||
|
||||
_toiletNeed = _developerNeeds.SpawnToiletNeed(_needList.Count);
|
||||
_needList.Add(_toiletNeed);
|
||||
|
||||
_npcAnimation.GoToToilet();
|
||||
}
|
||||
|
||||
if (_hungerLevel <= 0.0)
|
||||
|
@ -458,11 +475,13 @@ public class Developer : MonoBehaviour
|
|||
|
||||
private double CalculateUrinationEfficiency()
|
||||
{
|
||||
if (_urgeToUrinateLevel > 1.0)
|
||||
if (_urgeToUrinateLevel > GameManager.Instance.NeedNotificationThreshold)
|
||||
return 1.0;
|
||||
|
||||
// https://easings.net/#easeOutExpo
|
||||
return Math.Abs(_urgeToUrinateLevel - 1.0) < 0.0001f ? 1.0 : 1.0 - Math.Pow(2, -10 * _urgeToUrinateLevel);
|
||||
return _urgeToUrinateLevel / GameManager.Instance.NeedNotificationThreshold;
|
||||
|
||||
//Math.Abs(_urgeToUrinateLevel - 1.0) < 0.0001f ? 1.0 : 1.0 - Math.Pow(2, -10 * _urgeToUrinateLevel);
|
||||
}
|
||||
|
||||
private double CalculateHappinessEfficiency()
|
||||
|
|
|
@ -47,8 +47,15 @@ public class TimeManager : MonoBehaviourSingleton<TimeManager>
|
|||
double realSeconds = GameManager.Instance.ExpectedRemainingGameDuration;
|
||||
double gameDays = realSeconds / _secondsPerDay;
|
||||
|
||||
if (double.IsFinite(gameDays))
|
||||
{
|
||||
return CurrentDate.AddDays(gameDays);
|
||||
}
|
||||
else
|
||||
{
|
||||
return DateTime.MaxValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool PredictedMissesDeadline => PredictedEndDate > Deadline;
|
||||
|
|
|
@ -59,7 +59,7 @@ public class UiController : MonoBehaviour
|
|||
{
|
||||
_currentDateText.text = $"Aktuelle Zeit: {TimeManager.Instance.CurrentDate: dddd dd.MM.yy hh U\\hr}";
|
||||
_deadlineText.text = $"Deadline: {TimeManager.Instance.Deadline: dddd dd.MM.yy hh U\\hr}";
|
||||
_predictedEndText.text = $"Vorraussichtlich fertig: {TimeManager.Instance.PredictedEndDate: dddd dd.MM.yy hh U\\hr}";
|
||||
_predictedEndText.text = $"Vorraussichtlich fertig: {(TimeManager.Instance.PredictedEndDate == DateTime.MaxValue ? "Nie" : TimeManager.Instance.PredictedEndDate.ToString("dddd dd.MM.yy hh U\\hr"))}";
|
||||
_predictedEndText.color = _deadlineTextColors.Evaluate(TimeManager.Instance.PredictedMissesDeadline ? 0.0f : 1.0f);
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Utility;
|
||||
|
||||
public class ToiletManager : MonoBehaviourSingleton<ToiletManager>
|
||||
{
|
||||
public bool IsOccupied;
|
||||
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 459a8de1571412a44927af6c9cc4ef5e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
Loading…
Reference in New Issue