Sachn
This commit is contained in:
parent
03c7dc8b9e
commit
9efd40b480
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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@ -27,6 +28,8 @@ public class DeveloperInfoUi : MonoBehaviour
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[SerializeField]
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private Gradient _statusGradient;
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[SerializeField] private TextMeshProUGUI _fingerText;
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void Start()
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{
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_developerPortrait.texture = _developer.GetComponentInChildren<Camera>().targetTexture;
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@ -39,5 +42,7 @@ public class DeveloperInfoUi : MonoBehaviour
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_caffeineImage.color = _statusGradient.Evaluate((float)_developer.CurrentCaffeination);
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_hungerImage.color = _statusGradient.Evaluate((float)_developer.CurrentHunger);
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_toiletImage.color = _statusGradient.Evaluate((float)_developer.CurrentUrgeToUrinate);
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_fingerText.text = _developer.FingersLeft.ToString();
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}
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}
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m_LocalScale: {x: 0.7389691, y: 0.7389691, z: 0.7389691}
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m_ConstrainProportionsScale: 0
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 2346580270693795832}
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- {fileID: 5539324385314307754}
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@ -1150,6 +1473,7 @@ MonoBehaviour:
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m_ColorSpace: -1
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m_NumColorKeys: 3
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m_NumAlphaKeys: 2
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_fingerText: {fileID: 7121868304386565151}
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m_ObjectHideFlags: 0
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@ -45,11 +45,11 @@ TextureImporter:
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compressionQuality: 50
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteBorder: {x: 200, y: 102, z: 200, w: 111}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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@ -113,7 +113,7 @@ TextureImporter:
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physicsShape: []
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@ -45,11 +45,11 @@ TextureImporter:
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compressionQuality: 50
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spritePivot: {x: 0.5, y: 0.5}
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@ -2611,7 +2611,7 @@ MonoBehaviour:
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_maxVelocity: 5
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turningRate: 600
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_targetRotation: {x: 0, y: 0, z: 0, w: 1}
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jumpForce: 40
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jumpForce: 80
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jumpCooldown: 0.5
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_groundedTolerance: 0.2
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_groundLayerMask:
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File diff suppressed because it is too large
Load Diff
|
@ -13,13 +13,17 @@ public class CameraScript : MonoBehaviour
|
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public float Distance = 5.0f;
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|
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public float Angle = 45.0f;
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void Start()
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{
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Vector4 position = new Vector4(0, 0, -Distance, 1.0f);
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Matrix4x4 mat = Matrix4x4.Rotate(Quaternion.Euler(45, 0, 0));
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Quaternion rotation = Quaternion.Euler(Angle, 0, 0);
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Matrix4x4 mat = Matrix4x4.Rotate(rotation);
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_camera.transform.localPosition = mat * position;
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_camera.transform.localRotation = rotation;
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transform.position = _character.transform.position;
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}
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|
|
|
@ -237,6 +237,8 @@ public class Developer : MonoBehaviour
|
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_happiness += 0.2;
|
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}
|
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|
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_urgeToUrinateLevel -= caffeineAmount / 0.5f;
|
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|
||||
_wantedDrink = WantedConsumable.None;
|
||||
}
|
||||
|
||||
|
@ -270,6 +272,8 @@ public class Developer : MonoBehaviour
|
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_happiness += 0.2;
|
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}
|
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|
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_urgeToUrinateLevel -= foodAmount / 0.5f;
|
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|
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_wantedFood = WantedConsumable.None;
|
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}
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|
||||
|
|
|
@ -40,6 +40,19 @@ public class TimeManager : MonoBehaviourSingleton<TimeManager>
|
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/// </summary>
|
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public DateTime Deadline => _deadline;
|
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|
||||
public DateTime PredictedEndDate
|
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{
|
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get
|
||||
{
|
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double realSeconds = GameManager.Instance.ExpectedRemainingGameDuration;
|
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double gameDays = realSeconds / _secondsPerDay;
|
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|
||||
return CurrentDate.AddDays(gameDays);
|
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}
|
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}
|
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|
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public bool PredictedMissesDeadline => PredictedEndDate > Deadline;
|
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|
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/// <summary>
|
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/// Wie viele Sekunden ein Tag im Spiel hat
|
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/// </summary>
|
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|
|
|
@ -24,9 +24,43 @@ public class UiController : MonoBehaviour
|
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[SerializeField]
|
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private Button _nextActionButton;
|
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[SerializeField]
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private Image _progressBarImage;
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[SerializeField]
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private Image _progressBarBorder;
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[SerializeField] private TextMeshProUGUI _progressText;
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[SerializeField] private TextMeshProUGUI _deadlineText;
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[SerializeField] private TextMeshProUGUI _currentDateText;
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[SerializeField] private TextMeshProUGUI _predictedEndText;
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[SerializeField] private Gradient _deadlineTextColors;
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void Update()
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{
|
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UpdateActionDisplay();
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UpdateProgressBar();
|
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UpdateDeadlineDateStuffTexts();
|
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}
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private void UpdateProgressBar()
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{
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Vector3 scale = _progressBarImage.rectTransform.localScale;
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scale.x = (float)GameManager.Instance.GameProgress;
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_progressBarImage.rectTransform.localScale = scale;
|
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_progressBarImage.pixelsPerUnitMultiplier = _progressBarBorder.pixelsPerUnitMultiplier * scale.x;
|
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_progressText.text = $"Entwicklungsfortschritt: {GameManager.Instance.GameProgress:##0%}";
|
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}
|
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|
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private void UpdateDeadlineDateStuffTexts()
|
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{
|
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_currentDateText.text = $"Aktuelle Zeit: {TimeManager.Instance.CurrentDate: dddd dd.MM.yy hh U\\hr}";
|
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_deadlineText.text = $"Deadline: {TimeManager.Instance.Deadline: dddd dd.MM.yy hh U\\hr}";
|
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_predictedEndText.text = $"Vorraussichtlich fertig: {TimeManager.Instance.PredictedEndDate: dddd dd.MM.yy hh U\\hr}";
|
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_predictedEndText.color = _deadlineTextColors.Evaluate(TimeManager.Instance.PredictedMissesDeadline ? 0.0f : 1.0f);
|
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}
|
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|
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private void UpdateActionDisplay()
|
||||
|
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue