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@ -0,0 +1,20 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DeveloperNeeds : MonoBehaviour
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{
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[SerializeField] List<GameObject> Events = new List<GameObject>();
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// Start is called before the first frame update
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void Start()
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{
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}
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||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f7e417f330c4dd845a8f3dc744dff25a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -7,19 +7,47 @@ public class NPC_Behavior : MonoBehaviour
|
|||
[SerializeField] private double _caffeineLevel = 0.0; // max 100, min 0
|
||||
[SerializeField] private double _hungerLevel = 0.0; // max 100, min 0
|
||||
[SerializeField] private double _happinessLevel = 100.0; // max 100, min 0
|
||||
[SerializeField] private double _baseDevelopementPower = 100.0; // max 100, min 0
|
||||
[SerializeField] private double _developementPower = 100.0; // max unlimited, min 0
|
||||
[SerializeField] double eventRate = 1.0; // max 60, min 0 -> how many events are requested per minute
|
||||
|
||||
/// <summary>
|
||||
/// Gibt das Koffeinlevel des Entwicklers zurück
|
||||
/// </summary>
|
||||
public double CaffeineLevel => _caffeineLevel;
|
||||
/// <summary>
|
||||
/// Gibt das Hungerlevel des Entwicklers zurück
|
||||
/// </summary>
|
||||
public double HungerLevel => _hungerLevel;
|
||||
/// <summary>
|
||||
/// Gibt das Zufriedenheitslevel des Entwicklers zurück
|
||||
/// </summary>
|
||||
public double HappnessLevel => _happinessLevel;
|
||||
/// <summary>
|
||||
/// Gibt die Basisentwicklungskraft des Entwicklers zurück
|
||||
/// </summary>
|
||||
public double BaseDevelopementPower => _baseDevelopementPower;
|
||||
/// <summary>
|
||||
/// Gibt die jetzige Entwicklungskraft des Entwicklers zurück
|
||||
/// </summary>
|
||||
public double DevelopmentPower => _developementPower;
|
||||
|
||||
public GameManager _gameManager;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
_gameManager = GameManager.Instance;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
// fire event
|
||||
if (UnityEngine.Random.Range(0, 60) == 0)
|
||||
{
|
||||
Debug.Log("TEST");
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<string, double> GetStats()
|
||||
|
|