Gottfried kann sich bewegen und drehen
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|
||||||
|
m_Direction: 1
|
||||||
|
m_Center: {x: 0, y: 0.85, z: 0}
|
||||||
--- !u!1 &1577864189
|
--- !u!1 &1577864189
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -66813,7 +66630,16 @@ PrefabInstance:
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
||||||
m_AddedGameObjects: []
|
m_AddedGameObjects: []
|
||||||
m_AddedComponents: []
|
m_AddedComponents:
|
||||||
|
- targetCorrespondingSourceObject: {fileID: 9017657623670109072, guid: 7c7f0805c6bdc4f41bd65ec128f6b658, type: 3}
|
||||||
|
insertIndex: -1
|
||||||
|
addedObject: {fileID: 1573807344}
|
||||||
|
- targetCorrespondingSourceObject: {fileID: 9017657623670109072, guid: 7c7f0805c6bdc4f41bd65ec128f6b658, type: 3}
|
||||||
|
insertIndex: -1
|
||||||
|
addedObject: {fileID: 1573807345}
|
||||||
|
- targetCorrespondingSourceObject: {fileID: 9017657623670109072, guid: 7c7f0805c6bdc4f41bd65ec128f6b658, type: 3}
|
||||||
|
insertIndex: -1
|
||||||
|
addedObject: {fileID: 1573807346}
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 7c7f0805c6bdc4f41bd65ec128f6b658, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 7c7f0805c6bdc4f41bd65ec128f6b658, type: 3}
|
||||||
--- !u!23 &87716553343573121
|
--- !u!23 &87716553343573121
|
||||||
MeshRenderer:
|
MeshRenderer:
|
||||||
|
@ -87346,7 +87172,6 @@ SceneRoots:
|
||||||
m_Roots:
|
m_Roots:
|
||||||
- {fileID: 963194228}
|
- {fileID: 963194228}
|
||||||
- {fileID: 1887129442}
|
- {fileID: 1887129442}
|
||||||
- {fileID: 552825313}
|
|
||||||
- {fileID: 1891423499}
|
- {fileID: 1891423499}
|
||||||
- {fileID: 83611174122365960}
|
- {fileID: 83611174122365960}
|
||||||
- {fileID: 1274270891}
|
- {fileID: 1274270891}
|
||||||
|
|
|
@ -15,6 +15,10 @@ public class Character : MonoBehaviour
|
||||||
|
|
||||||
public float speed = 2f;
|
public float speed = 2f;
|
||||||
|
|
||||||
|
[Header("Turning")]
|
||||||
|
public float turningRate = 30f;
|
||||||
|
public Quaternion _targetRotation = Quaternion.identity;
|
||||||
|
|
||||||
[Header("Keybindings")]
|
[Header("Keybindings")]
|
||||||
public KeyCode jumpKey = KeyCode.Space;
|
public KeyCode jumpKey = KeyCode.Space;
|
||||||
|
|
||||||
|
@ -41,6 +45,8 @@ public class Character : MonoBehaviour
|
||||||
MyInput();
|
MyInput();
|
||||||
SpeedControl();
|
SpeedControl();
|
||||||
|
|
||||||
|
transform.rotation = Quaternion.RotateTowards(transform.rotation, _targetRotation, turningRate * Time.deltaTime);
|
||||||
|
|
||||||
if (grounded)
|
if (grounded)
|
||||||
{
|
{
|
||||||
rb.drag = groundDrag;
|
rb.drag = groundDrag;
|
||||||
|
@ -62,7 +68,11 @@ public class Character : MonoBehaviour
|
||||||
horizontalInput = Input.GetAxisRaw("Horizontal");
|
horizontalInput = Input.GetAxisRaw("Horizontal");
|
||||||
verticalInput = Input.GetAxisRaw("Vertical");
|
verticalInput = Input.GetAxisRaw("Vertical");
|
||||||
|
|
||||||
|
if(horizontalInput != 0f || verticalInput != 0f)
|
||||||
|
{
|
||||||
|
_targetRotation = Quaternion.Euler(new Vector3(0f, Mathf.Atan2(horizontalInput, verticalInput) * Mathf.Rad2Deg, 0f));
|
||||||
|
}
|
||||||
|
|
||||||
if (Input.GetKey(jumpKey) && readyToJump && grounded)
|
if (Input.GetKey(jumpKey) && readyToJump && grounded)
|
||||||
{
|
{
|
||||||
readyToJump = false;
|
readyToJump = false;
|
||||||
|
|
Loading…
Reference in New Issue