bessere Zombies
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|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
secondaryUVPackMargin: 4
|
||||||
|
useFileScale: 1
|
||||||
|
tangentSpace:
|
||||||
|
normalSmoothAngle: 60
|
||||||
|
normalImportMode: 0
|
||||||
|
tangentImportMode: 3
|
||||||
|
normalCalculationMode: 4
|
||||||
|
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||||
|
blendShapeNormalImportMode: 1
|
||||||
|
normalSmoothingSource: 0
|
||||||
|
referencedClips: []
|
||||||
|
importAnimation: 1
|
||||||
|
humanDescription:
|
||||||
|
serializedVersion: 3
|
||||||
|
human:
|
||||||
|
- boneName: B-hips
|
||||||
|
humanName: Hips
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thigh.L
|
||||||
|
humanName: LeftUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thigh.R
|
||||||
|
humanName: RightUpperLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-shin.L
|
||||||
|
humanName: LeftLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-shin.R
|
||||||
|
humanName: RightLowerLeg
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-foot.L
|
||||||
|
humanName: LeftFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-foot.R
|
||||||
|
humanName: RightFoot
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-spine
|
||||||
|
humanName: Spine
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-neck
|
||||||
|
humanName: Neck
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-shoulder.L
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-shoulder.R
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-upper_arm.L
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-upper_arm.R
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-forearm.L
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-forearm.R
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-hand.L
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-hand.R
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-toe.L
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-toe.R
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-jaw
|
||||||
|
humanName: Jaw
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thumb_01.L
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thumb_02.L
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thumb_03.L
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_index_01.L
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_index_02.L
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_index_03.L
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_middle_01.L
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_middle_02.L
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_middle_03.L
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_ring_01.L
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_ring_02.L
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_ring_03.L
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_pinky_01.L
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_pinky_02.L
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_pinky_03.L
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thumb_01.R
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thumb_02.R
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thumb_03.R
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_index_01.R
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_index_02.R
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_index_03.R
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_middle_01.R
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_middle_02.R
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_middle_03.R
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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- boneName: B-head
|
||||||
|
humanName: Head
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-shoulder.L
|
||||||
|
humanName: LeftShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-shoulder.R
|
||||||
|
humanName: RightShoulder
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-upper_arm.L
|
||||||
|
humanName: LeftUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-upper_arm.R
|
||||||
|
humanName: RightUpperArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-forearm.L
|
||||||
|
humanName: LeftLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-forearm.R
|
||||||
|
humanName: RightLowerArm
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-hand.L
|
||||||
|
humanName: LeftHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-hand.R
|
||||||
|
humanName: RightHand
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-toe.L
|
||||||
|
humanName: LeftToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-toe.R
|
||||||
|
humanName: RightToes
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-jaw
|
||||||
|
humanName: Jaw
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thumb_01.L
|
||||||
|
humanName: Left Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thumb_02.L
|
||||||
|
humanName: Left Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thumb_03.L
|
||||||
|
humanName: Left Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_index_01.L
|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_index_02.L
|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_index_03.L
|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_middle_01.L
|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_middle_02.L
|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_middle_03.L
|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_ring_01.L
|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_ring_02.L
|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_ring_03.L
|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_pinky_01.L
|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_pinky_02.L
|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_pinky_03.L
|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thumb_01.R
|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thumb_02.R
|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-thumb_03.R
|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_index_01.R
|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_index_02.R
|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_index_03.R
|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_middle_01.R
|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_middle_02.R
|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_middle_03.R
|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_ring_01.R
|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_ring_02.R
|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_ring_03.R
|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_pinky_01.R
|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_pinky_02.R
|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-f_pinky_03.R
|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
- boneName: B-chest
|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
- name: ZombieModel(Clone)
|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: ZombieMesh
|
||||||
|
parentName: ZombieModel(Clone)
|
||||||
|
position: {x: -0, y: -0.0030059998, z: -0.000574}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Rig
|
||||||
|
parentName: ZombieModel(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: Rig
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: -0.7071068, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-hips
|
||||||
|
parentName: root
|
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|
||||||
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|
||||||
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|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
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|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
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length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
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length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Little Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Left Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Thumb Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Thumb Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Thumb Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Index Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
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length: 0
|
||||||
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modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Index Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
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length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Index Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
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length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Middle Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
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max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
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length: 0
|
||||||
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modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Middle Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
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max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
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length: 0
|
||||||
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modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Middle Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
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max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
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modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Ring Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
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length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Ring Intermediate
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
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value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Ring Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Right Little Proximal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
humanName: Right Little Intermediate
|
||||||
|
limit:
|
||||||
|
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|
||||||
|
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|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
humanName: Right Little Distal
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
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|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
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|
||||||
|
humanName: Chest
|
||||||
|
limit:
|
||||||
|
min: {x: 0, y: 0, z: 0}
|
||||||
|
max: {x: 0, y: 0, z: 0}
|
||||||
|
value: {x: 0, y: 0, z: 0}
|
||||||
|
length: 0
|
||||||
|
modified: 0
|
||||||
|
skeleton:
|
||||||
|
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|
||||||
|
parentName:
|
||||||
|
position: {x: 0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: ZombieMesh
|
||||||
|
parentName: ZombieModel(Clone)
|
||||||
|
position: {x: -0, y: -0.0030059998, z: -0.000574}
|
||||||
|
rotation: {x: 0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: Rig
|
||||||
|
parentName: ZombieModel(Clone)
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: root
|
||||||
|
parentName: Rig
|
||||||
|
position: {x: -0, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0, z: -0.7071068, w: 0.7071068}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-hips
|
||||||
|
parentName: root
|
||||||
|
position: {x: -0.026647, y: 0, z: 0.97033095}
|
||||||
|
rotation: {x: 6.3142956e-18, y: 0.7567846, z: 6.3142956e-18, w: 0.65366435}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-spine
|
||||||
|
parentName: B-hips
|
||||||
|
position: {x: -0.13803099, y: 0, z: 0}
|
||||||
|
rotation: {x: -0, y: -0.07943256, z: 0, w: 0.99684024}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-chest
|
||||||
|
parentName: B-spine
|
||||||
|
position: {x: -0.25522497, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: 0.0065353387, z: 0, w: 0.99997866}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-neck
|
||||||
|
parentName: B-chest
|
||||||
|
position: {x: -0.26111498, y: 0, z: 0.014198999}
|
||||||
|
rotation: {x: -0, y: 0.023658348, z: -0, w: 0.9997201}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-head
|
||||||
|
parentName: B-neck
|
||||||
|
position: {x: -0.041293997, y: 0, z: 0}
|
||||||
|
rotation: {x: 0, y: -0.023658348, z: 0, w: 0.9997201}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-Jaw
|
||||||
|
parentName: B-head
|
||||||
|
position: {x: -0.037715998, y: 0, z: 0.038018998}
|
||||||
|
rotation: {x: 0.00000049558105, y: 0.8231017, z: -0.00000071829174, w: 0.56789404}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-jaw
|
||||||
|
parentName: B-head
|
||||||
|
position: {x: -0.037715998, y: 0, z: 0.038018998}
|
||||||
|
rotation: {x: 0.00000049558105, y: 0.8231017, z: -0.00000071829174, w: 0.56789404}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-shoulder.L
|
||||||
|
parentName: B-chest
|
||||||
|
position: {x: -0.19412701, y: -0.049999997, z: 0}
|
||||||
|
rotation: {x: -0.49411228, y: -0.49930605, z: 0.50588685, w: 0.50062466}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-upper_arm.L
|
||||||
|
parentName: B-shoulder.L
|
||||||
|
position: {x: -0.18584998, y: -0.00055399997, z: -0.042280998}
|
||||||
|
rotation: {x: 0.6964011, y: -0.033061046, z: 0.013044549, w: 0.7167722}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-forearm.L
|
||||||
|
parentName: B-upper_arm.L
|
||||||
|
position: {x: -0.25600597, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.0010017919, y: 0.050124425, z: -0.059794463, w: 0.9969509}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-hand.L
|
||||||
|
parentName: B-forearm.L
|
||||||
|
position: {x: -0.255685, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.7139629, y: -0.02259409, z: -0.015733773, w: 0.699642}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-palm_01.L
|
||||||
|
parentName: B-hand.L
|
||||||
|
position: {x: -0.085420996, y: 0.033141997, z: -0.009362999}
|
||||||
|
rotation: {x: 0.003548479, y: 0.071517386, z: -0.15510117, w: 0.9853001}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-f_index_01.L
|
||||||
|
parentName: B-palm_01.L
|
||||||
|
position: {x: -0.076536, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.00065841834, y: -0.016877042, z: 0.04649296, w: 0.9987759}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-f_index_02.L
|
||||||
|
parentName: B-f_index_01.L
|
||||||
|
position: {x: -0.057034, y: 0, z: 0}
|
||||||
|
rotation: {x: 0.010288467, y: 0.036545537, z: 0.014013688, w: 0.99918073}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-f_index_03.L
|
||||||
|
parentName: B-f_index_02.L
|
||||||
|
position: {x: -0.038575, y: 0, z: 0}
|
||||||
|
rotation: {x: -0.030724397, y: 0.08890817, z: 0.034737118, w: 0.99495965}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-thumb_01.L
|
||||||
|
parentName: B-palm_01.L
|
||||||
|
position: {x: 0.017027, y: 0.005571, z: 0.029934}
|
||||||
|
rotation: {x: 0.3652766, y: -0.1142006, z: -0.28741843, w: 0.8780216}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: B-thumb_02.L
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
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|
||||||
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|
||||||
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|
||||||
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
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|
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|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
humanName: Left Middle Intermediate
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
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||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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ZombiePrefab: {fileID: 856601670117699726, guid: a34b2d22562c7214f9daf0d3dea8d85c, type: 3}
|
ZombiePrefab: {fileID: 856601670117699726, guid: a34b2d22562c7214f9daf0d3dea8d85c, type: 3}
|
||||||
_spawnRate: 10
|
_spawnRate: 4
|
||||||
_dontSpawnForLastSeconds: 3
|
_dontSpawnForLastSeconds: 3
|
||||||
_spawnTimer: 0
|
_spawnTimer: 0
|
||||||
_enabledTimer: 0
|
_enabledTimer: 0
|
||||||
|
@ -68677,7 +68657,7 @@ PrefabInstance:
|
||||||
m_Modifications:
|
m_Modifications:
|
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propertyPath: m_LocalPosition.y
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propertyPath: m_LocalPosition.y
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@ -68685,7 +68665,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.w
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propertyPath: m_LocalRotation.w
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@ -68730,9 +68710,6 @@ PrefabInstance:
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insertIndex: -1
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addedObject: {fileID: 1363209069}
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addedObject: {fileID: 1363209069}
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m_AddedComponents:
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m_AddedComponents:
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insertIndex: -1
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addedObject: {fileID: 1573807345}
|
addedObject: {fileID: 1573807345}
|
||||||
|
|
|
@ -1,166 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using Unity.PlasticSCM.Editor.WebApi;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class NPC_Behavior : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] GameObject confettiEffect;
|
|
||||||
[SerializeField] double eventRate = 1.0; // max 60, min 0 -> how many events are fired per minute
|
|
||||||
[SerializeField] private float _startTime = 30.0f;
|
|
||||||
|
|
||||||
private NPC_EventStack _eventStack;
|
|
||||||
private Text2Speech _text2Speech;
|
|
||||||
private AudioSource _audioSource;
|
|
||||||
|
|
||||||
[SerializeField] private bool _talk = false;
|
|
||||||
[SerializeField] private bool _fullfillNeedManually = false;
|
|
||||||
[SerializeField] private float _timer;
|
|
||||||
[SerializeField] private float _newNeedDelay = 3.0f;
|
|
||||||
[SerializeField] private List<string> _lastTenNeeds = new List<string>();
|
|
||||||
private DeveloperNeeds _developerNeeds;
|
|
||||||
private float _timeBetweenEvents;
|
|
||||||
private GameObject _currentNeed = null;
|
|
||||||
private float _newNeedDelayTimer = 0.0f;
|
|
||||||
private float _effectCreationTime;
|
|
||||||
private GameObject _effect;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The name of the current need
|
|
||||||
/// </summary>
|
|
||||||
public string CurrentNeed => _lastTenNeeds[_lastTenNeeds.Count - 1];
|
|
||||||
/// <summary>
|
|
||||||
/// Indicates if the developer has a need right now
|
|
||||||
/// </summary>
|
|
||||||
public bool HasNeed = false;
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
_developerNeeds = GetComponent<DeveloperNeeds>();
|
|
||||||
_eventStack = GetComponent<NPC_EventStack>();
|
|
||||||
_text2Speech = GetComponent<Text2Speech>();
|
|
||||||
_audioSource = GetComponent<AudioSource>();
|
|
||||||
ResetTimer(_startTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
WatchEffect();
|
|
||||||
_timer -= Time.deltaTime;
|
|
||||||
|
|
||||||
if (_newNeedDelayTimer <= 0)
|
|
||||||
{
|
|
||||||
if (_timer <= 0 && _currentNeed == null)
|
|
||||||
{
|
|
||||||
GenerateNeed();
|
|
||||||
ResetTimer();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_newNeedDelayTimer -= Time.deltaTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
// for Debugging
|
|
||||||
if (_fullfillNeedManually)
|
|
||||||
{
|
|
||||||
_fullfillNeedManually = false;
|
|
||||||
NeedFullfilled();
|
|
||||||
}
|
|
||||||
if (_talk)
|
|
||||||
{
|
|
||||||
_talk = false;
|
|
||||||
Talk();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ResetTimer(float startTime = 0.0f)
|
|
||||||
{
|
|
||||||
if (eventRate <= 0)
|
|
||||||
{
|
|
||||||
_timeBetweenEvents = float.MaxValue;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_timeBetweenEvents = 60f / (float)eventRate;
|
|
||||||
if (startTime > 0)
|
|
||||||
{
|
|
||||||
_timer = startTime;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_timer = Random.Range(0.5f * _timeBetweenEvents, 1.25f * _timeBetweenEvents);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void WatchEffect()
|
|
||||||
{
|
|
||||||
if (_effect != null && GetEffectLifetime() >= 3.0f)
|
|
||||||
{
|
|
||||||
RemoveEffect();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private float GetEffectLifetime()
|
|
||||||
{
|
|
||||||
return Time.time - _effectCreationTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool RemoveEffect()
|
|
||||||
{
|
|
||||||
Destroy(_effect);
|
|
||||||
return _effect != null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool GenerateNeed(string needName = null)
|
|
||||||
{
|
|
||||||
List<string> needs = new List<string>() { "coffee", "mate", "toilet", "money" };
|
|
||||||
|
|
||||||
string need = needs[UnityEngine.Random.Range(0, needs.Count)];
|
|
||||||
if (needName != null)
|
|
||||||
{
|
|
||||||
need = needName;
|
|
||||||
}
|
|
||||||
|
|
||||||
_currentNeed = _developerNeeds.spawnNeed(need, 0);
|
|
||||||
HasNeed = true;
|
|
||||||
_lastTenNeeds.Add(need);
|
|
||||||
if (_lastTenNeeds.Count > 10)
|
|
||||||
{
|
|
||||||
_lastTenNeeds.RemoveAt(0);
|
|
||||||
}
|
|
||||||
return _currentNeed != null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Deletes the current need and its gameobject.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>bool: wether successfully deleted the gameobject or not</returns>
|
|
||||||
[ContextMenu("Fullfill Need")]
|
|
||||||
public bool NeedFullfilled()
|
|
||||||
{
|
|
||||||
Destroy(_currentNeed);
|
|
||||||
if (HasNeed)
|
|
||||||
{
|
|
||||||
HasNeed = false;
|
|
||||||
_newNeedDelayTimer = _newNeedDelay;
|
|
||||||
_effect = Instantiate(confettiEffect, new Vector3(0.0f, 1.5f, 0.0f), confettiEffect.transform.rotation);
|
|
||||||
_effect.transform.SetParent(transform, false);
|
|
||||||
_effectCreationTime = Time.time;
|
|
||||||
}
|
|
||||||
return _currentNeed == null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Talk()
|
|
||||||
{
|
|
||||||
//if (!_audioSource.isPlaying)
|
|
||||||
//{
|
|
||||||
string context = _eventStack.GetEntireContext();
|
|
||||||
_text2Speech.Generate(context);
|
|
||||||
//}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 707d39e7a8ed7a44a8341ead8ee2a9ad
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,51 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class NPC_EventStack : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private List<string> _eventStack = new List<string>() { "What a great day to develope a game!" };
|
|
||||||
[SerializeField] private int _maxStackHeight = 5;
|
|
||||||
|
|
||||||
private Text2Speech _text2speech;
|
|
||||||
|
|
||||||
public void AddNewContext(string context)
|
|
||||||
{
|
|
||||||
_eventStack.Add(context);
|
|
||||||
if (_eventStack.Count > _maxStackHeight)
|
|
||||||
{
|
|
||||||
_eventStack.RemoveAt(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public string GetEntireContext()
|
|
||||||
{
|
|
||||||
string output = "";
|
|
||||||
foreach (string e in _eventStack)
|
|
||||||
{
|
|
||||||
output += e + ", ";
|
|
||||||
}
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
|
|
||||||
public string GetLatestContext()
|
|
||||||
{
|
|
||||||
if (_eventStack.Count > 0)
|
|
||||||
{
|
|
||||||
return _eventStack[_eventStack.Count - 1];
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void GenerateVoice()
|
|
||||||
{
|
|
||||||
if ( _eventStack.Count == 0 )
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_text2speech.Generate(GetEntireContext());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: a5cc0d7ecd7b47f48b2444cff2eb207d
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -14,7 +14,13 @@ public class Zombie : MonoBehaviour
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
List<AudioClip> Noises;
|
List<AudioClip> Noises;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public float speed = 5f;
|
private float _speed = 0.5f;
|
||||||
|
[SerializeField]
|
||||||
|
private float _rotateSpeed = 180.0f;
|
||||||
|
[SerializeField]
|
||||||
|
private float _attackRange = 1.3f;
|
||||||
|
[SerializeField]
|
||||||
|
private float _idleThresholdFactor = 0.2f;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float _noiseDelay = 5.0f;
|
private float _noiseDelay = 5.0f;
|
||||||
[SerializeField, ShowOnly]
|
[SerializeField, ShowOnly]
|
||||||
|
@ -23,24 +29,84 @@ public class Zombie : MonoBehaviour
|
||||||
private Rigidbody _rb;
|
private Rigidbody _rb;
|
||||||
private AudioSource _audioSource;
|
private AudioSource _audioSource;
|
||||||
private bool _fadeOutNoise = false;
|
private bool _fadeOutNoise = false;
|
||||||
|
private Animator _animator;
|
||||||
|
private bool _isAttacking = false;
|
||||||
|
private float _idleThreshold;
|
||||||
|
private Quaternion _initialRotation;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[ContextMenu("Kill Zombie")]
|
||||||
|
private void TestDIe()
|
||||||
|
{
|
||||||
|
Die();
|
||||||
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
_rb = GetComponent<Rigidbody>();
|
_rb = GetComponent<Rigidbody>();
|
||||||
_noiseTimer = Random.Range(0.3f * _noiseDelay, 1.5f * _noiseDelay);
|
_noiseTimer = Random.Range(0.3f * _noiseDelay, 1.5f * _noiseDelay);
|
||||||
_audioSource = GetComponent<AudioSource>();
|
_audioSource = GetComponent<AudioSource>();
|
||||||
|
_animator = GetComponent<Animator>();
|
||||||
|
_idleThreshold = _speed / _idleThresholdFactor;
|
||||||
|
_initialRotation = transform.rotation;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
//_idleThreshold = _speed / _idleThresholdFactor;
|
||||||
|
|
||||||
UpdateNoise();
|
UpdateNoise();
|
||||||
MoveTowardsPlayer();
|
if (!_isAttacking)
|
||||||
|
{
|
||||||
|
MoveTowardsPlayer();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MoveTowardsPlayer()
|
private void MoveTowardsPlayer()
|
||||||
{
|
{
|
||||||
Vector3 direction = (GameManager.Instance.Player.transform.position - transform.position).normalized;
|
Vector3 direction = (GameManager.Instance.Player.transform.position - transform.position);
|
||||||
_rb.MovePosition(_rb.position + direction * speed * Time.deltaTime);
|
Quaternion goalRotation = Quaternion.LookRotation(direction);
|
||||||
|
transform.rotation = Quaternion.RotateTowards(transform.rotation, goalRotation, _rotateSpeed * Time.deltaTime);
|
||||||
|
float diff = direction.magnitude;
|
||||||
|
if (diff <= _attackRange && !_isAttacking)
|
||||||
|
{
|
||||||
|
_animator.SetFloat("Running", 0);
|
||||||
|
_animator.SetBool("Idle", false);
|
||||||
|
StartCoroutine(Attack());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Vector3 oldPosition = _rb.position;
|
||||||
|
_rb.MovePosition(_rb.position + direction * _speed * Time.deltaTime);
|
||||||
|
float dist = Vector3.Distance(oldPosition, _rb.position);
|
||||||
|
if (dist > _idleThreshold * Time.deltaTime)
|
||||||
|
{
|
||||||
|
_animator.SetBool("Idle", false);
|
||||||
|
_animator.SetFloat("Running", 1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_animator.SetFloat("Running", 0);
|
||||||
|
_animator.SetBool("Idle", true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator Attack()
|
||||||
|
{
|
||||||
|
_isAttacking = true;
|
||||||
|
_animator.SetBool("Attack", true);
|
||||||
|
yield return new WaitForSeconds(1.5f);
|
||||||
|
_animator.SetBool("Attack", false);
|
||||||
|
// check if actually hit
|
||||||
|
Vector3 direction = (GameManager.Instance.Player.transform.position - transform.position);
|
||||||
|
float diff = direction.magnitude;
|
||||||
|
if (diff <= _attackRange + 0.5f)
|
||||||
|
{
|
||||||
|
GameManager.Instance.Player.GetComponent<Character>().PickupItem(null);
|
||||||
|
}
|
||||||
|
_isAttacking = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateNoise()
|
private void UpdateNoise()
|
||||||
|
@ -70,6 +136,15 @@ public class Zombie : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Die()
|
||||||
|
{
|
||||||
|
GameObject particleEffect = Instantiate(GameManager.Instance.ZombieDeathByDisableParticleEffect, transform.position, Quaternion.Euler(-90, 0, 0), GameManager.Instance.transform);
|
||||||
|
AudioSource audio = particleEffect.GetComponent<AudioSource>();
|
||||||
|
audio.clip = GetComponentInParent<ZombieSpawner>().ZombieDeathByDisableSoundeffects[Random.Range(0, GetComponentInParent<ZombieSpawner>().ZombieDeathByDisableSoundeffects.Count)];
|
||||||
|
audio.Play();
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
public void FadeOutNoise()
|
public void FadeOutNoise()
|
||||||
{
|
{
|
||||||
_fadeOutNoise = true;
|
_fadeOutNoise = true;
|
||||||
|
|
|
@ -8,7 +8,7 @@ public class ZombieSpawner : MonoBehaviour
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
List<Transform> SpawnPoints;
|
List<Transform> SpawnPoints;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
List<AudioClip> ZombieDeathByDisableSoundeffects;
|
public List<AudioClip> ZombieDeathByDisableSoundeffects;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
GameObject ZombiePrefab;
|
GameObject ZombiePrefab;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
|
@ -88,7 +88,8 @@ public class ZombieSpawner : MonoBehaviour
|
||||||
{
|
{
|
||||||
if (transform.childCount > _spawnRate) return;
|
if (transform.childCount > _spawnRate) return;
|
||||||
Transform pos = SpawnPoints[Random.Range(0, SpawnPoints.Count)];
|
Transform pos = SpawnPoints[Random.Range(0, SpawnPoints.Count)];
|
||||||
Instantiate(ZombiePrefab, pos.position, Quaternion.identity, transform);
|
Quaternion rotation = Quaternion.Euler(0, Random.Range(0, 359), 0);
|
||||||
|
Instantiate(ZombiePrefab, pos.position, rotation, transform);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void KillZombiesByDisable()
|
private void KillZombiesByDisable()
|
||||||
|
|
Loading…
Reference in New Issue