Merge branch 'main' of https://gitfrieds.nackenbox.xyz/MeigoFried/GameVsJam
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--- !u!1001 &1793902827
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--- !u!1 &2088863179
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@ -88547,8 +88552,6 @@ SceneRoots:
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- {fileID: 1480589467}
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- {fileID: 1958946714}
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|
|
|
@ -2,6 +2,7 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using Data;
|
||||
using Interaction;
|
||||
using TMPro.Examples;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
|
@ -182,11 +183,32 @@ public class Character : MonoBehaviour
|
|||
{
|
||||
Debug.Log($"Gebe {_carriedInteractible.Name} an {developer.Name}");
|
||||
|
||||
Interactible item = _carriedInteractible;
|
||||
PickupInteractible item = _carriedInteractible;
|
||||
|
||||
if (item == null)
|
||||
return;
|
||||
|
||||
PickupItem(null);
|
||||
switch (item.ItemType)
|
||||
{
|
||||
case ItemType.Coffee:
|
||||
developer.GiveDrink(0.4, WantedConsumable.Drink);
|
||||
break;
|
||||
case ItemType.Mate:
|
||||
developer.GiveDrink(0.4, WantedConsumable.Mate);
|
||||
break;
|
||||
case ItemType.Pizza:
|
||||
developer.GiveFood(0.25, WantedConsumable.Pizza);
|
||||
break;
|
||||
}
|
||||
|
||||
item.UsesLeft--;
|
||||
|
||||
if (item.UsesLeft <= 0)
|
||||
{
|
||||
PickupItem(null);
|
||||
|
||||
Destroy(item.gameObject);
|
||||
Destroy(item.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void SayItsImpossible()
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Interaction;
|
||||
using UnityEngine;
|
||||
|
||||
public class Fridge : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private PickupInteractible _matePrefab;
|
||||
|
||||
public void GetMateFromFridge()
|
||||
{
|
||||
PickupInteractible mate = Instantiate(_matePrefab);
|
||||
GameManager.Instance.Player.PickupItem(mate);
|
||||
}
|
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}
|
|
@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,6 +2,13 @@
|
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|
||||
namespace Interaction
|
||||
{
|
||||
public enum ItemType
|
||||
{
|
||||
Mate,
|
||||
Coffee,
|
||||
Pizza
|
||||
}
|
||||
|
||||
public class PickupInteractible : Interactible
|
||||
{
|
||||
[SerializeField]
|
||||
|
@ -9,10 +16,17 @@ namespace Interaction
|
|||
|
||||
[SerializeField]
|
||||
private string _name;
|
||||
|
||||
[SerializeField]
|
||||
private ItemType _itemType;
|
||||
|
||||
public int UsesLeft = 1;
|
||||
|
||||
public GameObject Model => _model;
|
||||
|
||||
public string Name => _name;
|
||||
|
||||
public ItemType ItemType => _itemType;
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,103 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using Utility;
|
||||
|
||||
public class MusicManager : MonoBehaviourSingleton<MusicManager>
|
||||
{
|
||||
[SerializeField]
|
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private List<AudioClip> _ambientMusic;
|
||||
[SerializeField]
|
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private AudioClip _showDownMusic;
|
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|
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[SerializeField, ShowOnly]
|
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private float _musicTimer = 5f;
|
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private float _musicCheckInterval = 30f;
|
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private AudioSource _audioSource;
|
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private AudioClip _currentlyPlaying;
|
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private float _defaultVolume;
|
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private bool _showDownTime = false;
|
||||
private bool _doneFading = false;
|
||||
private bool _showDownIsPlaying = false;
|
||||
|
||||
// Start is called before the first frame update
|
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void Start()
|
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{
|
||||
_audioSource = GetComponent<AudioSource>();
|
||||
_defaultVolume = _audioSource.volume;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
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void Update()
|
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{
|
||||
CheckForFinalMusic();
|
||||
|
||||
if (!_showDownTime)
|
||||
{
|
||||
_musicTimer -= Time.deltaTime;
|
||||
|
||||
if (_musicTimer <= 0)
|
||||
{
|
||||
_musicTimer = _musicCheckInterval;
|
||||
if (!_audioSource.isPlaying)
|
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{
|
||||
PlayNewMusic();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_doneFading)
|
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{
|
||||
if (!_showDownIsPlaying)
|
||||
PlayShowDownMusic();
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeOutMusic();
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
private void FadeOutMusic()
|
||||
{
|
||||
_audioSource.volume -= _audioSource.volume * Time.deltaTime;
|
||||
_audioSource.volume = _audioSource.volume <= 0.05f ? 0.0f : _audioSource.volume;
|
||||
_doneFading = _audioSource.volume <= 0.05f;
|
||||
}
|
||||
|
||||
private void CheckForFinalMusic()
|
||||
{
|
||||
float timeLeft = (float)GameManager.Instance.ExpectedRemainingGameDuration;
|
||||
_showDownTime = timeLeft < 0.9 * _showDownMusic.length;
|
||||
}
|
||||
|
||||
private void PlayNewMusic()
|
||||
{
|
||||
if (_currentlyPlaying == null)
|
||||
{
|
||||
_audioSource.clip = _ambientMusic.GetRandomElement();
|
||||
_audioSource.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
_ambientMusic.Remove(_currentlyPlaying);
|
||||
AudioClip newMusic = _ambientMusic.GetRandomElement();
|
||||
_ambientMusic.Add(_currentlyPlaying);
|
||||
_audioSource.clip = newMusic;
|
||||
_audioSource.Play();
|
||||
}
|
||||
}
|
||||
|
||||
private void PlayShowDownMusic()
|
||||
{
|
||||
_showDownIsPlaying = true;
|
||||
_audioSource.Stop();
|
||||
_audioSource.volume = _defaultVolume;
|
||||
_audioSource.clip = _showDownMusic;
|
||||
_audioSource.loop = true;
|
||||
_audioSource.Play();
|
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}
|
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}
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@ -0,0 +1,2 @@
|
|||
TODO: Zu erwähnende Credits:
|
||||
"Pizza" by Rigsters: https://sketchfab.com/3d-models/pizza-40d50989fec1460f8838b608d999ccd0
|
Loading…
Reference in New Issue